RimWorld
Vehicles: CE ammo description
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Обновление: 23 юли в 21:04

Improve robustness in case of input corrupted data from other mods.
Apply intensive check and error reporting to avoid null-reference crash.

Обновление: 18 юли в 9:37

1.5 and 1.6 now have the same Assembly.
- C#: Usuing reflection to get TurretDef field.

Обновление: 16 юли в 9:34

Retrospective update for V1.5: fix skipping some turrets

Обновление: 16 юли в 8:43

Update to 1.6 and new CE & VF versions

Make sure you are on the latest CE (Combat Extended) and VF (Vehicle Framework) versions.
CE has not yet been released for 1.6, so use the GitHub version instead (Development branch).

Обновление: 20 ян. в 11:54

Fixes null-reference exceptions.
Corner cases:
- Upgrade Tree without any real upgrades inside (no "upgrades" node)
- Turret upgrade removes turret without adding any new (no "turrets" node)

Обновление: 31 авг. 2024 в 5:53

C# Clean-up

Обновление: 31 авг. 2024 в 3:42

Complete rewrite of the mod on C#: now it goes through all vehicles and automatically insert the links.

Обновление: 27 авг. 2024 в 14:08

Add: RimThunder - Warhorse of Reich
Add: CE Patches of Landkreuzer P1000 Ratte
Add: Object 279 for RimWorld
Add: R3 Capraia

Обновление: 27 авг. 2024 в 13:24

Hotfix: Korean Armory II - Vehicles (check if vehicle exists)

Обновление: 27 авг. 2024 в 13:02

Add: Mechanization - MobileWorker
Add: The Dead Man's Switch - Motorized