RimWorld
Vehicles: CE ammo description
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Update: 23 jul om 21:04

Improve robustness in case of input corrupted data from other mods.
Apply intensive check and error reporting to avoid null-reference crash.

Update: 18 jul om 9:37

1.5 and 1.6 now have the same Assembly.
- C#: Usuing reflection to get TurretDef field.

Update: 16 jul om 9:34

Retrospective update for V1.5: fix skipping some turrets

Update: 16 jul om 8:43

Update to 1.6 and new CE & VF versions

Make sure you are on the latest CE (Combat Extended) and VF (Vehicle Framework) versions.
CE has not yet been released for 1.6, so use the GitHub version instead (Development branch).

Update: 20 jan om 11:54

Fixes null-reference exceptions.
Corner cases:
- Upgrade Tree without any real upgrades inside (no "upgrades" node)
- Turret upgrade removes turret without adding any new (no "turrets" node)

Update: 31 aug 2024 om 5:53

C# Clean-up

Update: 31 aug 2024 om 3:42

Complete rewrite of the mod on C#: now it goes through all vehicles and automatically insert the links.

Update: 27 aug 2024 om 14:08

Add: RimThunder - Warhorse of Reich
Add: CE Patches of Landkreuzer P1000 Ratte
Add: Object 279 for RimWorld
Add: R3 Capraia

Update: 27 aug 2024 om 13:24

Hotfix: Korean Armory II - Vehicles (check if vehicle exists)

Update: 27 aug 2024 om 13:02

Add: Mechanization - MobileWorker
Add: The Dead Man's Switch - Motorized