Company of Heroes 3

Company of Heroes 3

(8) Operation: Bridge A Ton
Mostrando 1-10 de 10 aportaciones
Actualización: 26 OCT a las 12:40

* Adding more access points to the Orangerie and Castle Ruins

Actualización: 25 OCT a las 4:54

* Reworking ammunition CP in front of Red 2 from destroyed city to abandoned factory
* More polish and tweaks across the environment

Actualización: 18 AGO a las 10:13

* Reworking lighthouse area - adding additional pathing
* Reworking upper town area next to lighthouse as it was still quite placeholder
* Removed destruction from the lower town area (same region)
* Updated more pathing

Actualización: 10 AGO a las 9:49

* Fixing pathing issues

Actualización: 10 AGO a las 7:22

* Reworking both main city centers (where two of the victory points are located)
* Adding more details to some areas

I wasn´t very happy with the original victory point areas in the city so I tried to make the city feel and play better. Providing more breathing room to free up the camera and unit movement.

Actualización: 2 ENE a las 12:33

* Reworking city Capture Points in front of Red 3 & 4 Starting Positions
* Rebalancing *all* Capture Points and tweaking their positioning
** reducing fuel
** adding more ammunition and manpower
** changing which Capture Point provides which resource
* Reworking some roads and how they flow in the city
* Small tweaks around the city center (more reworks will follow in these areas)

Actualización: 13 DIC 2024 a las 7:16

* Reworking capture point environment in front of Player Blue 3 (top left) starting position
* Updating city roads and reworking some areas around them as necessary
* Cleaning up visual/entity count to improve performance
* Fixing misplaced trees

Actualización: 9 DIC 2024 a las 8:14

* Reworking church and adjacent greenland sector
* Replacing placeholder buildings of the bottom right village sector
* Trying to fix some pathing issues near the collapsed city bridge

Actualización: 19 AGO 2024 a las 13:56

* Fixing pathing issue with one of the central bridges
* Adding more pathing and sight blockers to some areas
* Adding a bit more detail to some out of bound areas

Actualización: 18 AGO 2024 a las 13:01

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