Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem









At that time, many areas were still unfinished, but playable. The feedback I received nonetheless - especially your comments - made me incredibly happy and further boostened my motivation. Although I had more or less time to continue working on it, over the past year I have revised many areas, (hopefully) improved them, and - to this day - still enjoy making further changes to it that I haven't had time or a fitting idea for yet.
I would just like to say a big thank you to everyone who played, rated, or commented on my map. Thank you very much! I want to continue improving the map until I am satisfied with all areas, and who knows—maybe I'll make a variant of it. Time will tell. Working on such a large map was definitely more work than I expected, but I always had a lot of fun doing it.
Thank you again for your support and I hope you continue to enjoy it.
I really appreciate the feedback and will keep iterating on the balancing while simultaneously working on improving the map detail.
---> If you are starting from Blue; the two center bridges, the Right one is not passable by units on the Red Side. You can only go half way on the bridge from Blue then have to go around.
---> atm, seems very heavy on the Fuel (too much,) and too light on the Ammo.
Franconia seemed to have a really good balance of all income if I recall correctly.
Thank you so much for the Map.