XCOM 2
Ted Jam+ Collection Meta Mod
Showing 61-70 of 92 entries
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Update: 4 Oct, 2024 @ 3:45pm

  • Fixed tier 5 chosen not getting the MJ Chosen Immunities ability.
  • Better disable infinite shooting perks such as Unload and Banish from weapons that have unlimited ammo instead of using hacky ATSR jank.
  • Disable playable aliens from grabbing blacksite vial, stasis suit, or activating the shen's last gift elevators because them doing these things crashes the game. (PSA: Don't bring things that aren't standard human soldiers or SPARKs on the Shen's last gift DLC mission.)
  • Fixed some config redscreen errors.

Update: 3 Oct, 2024 @ 4:22pm

  • M3 Frost Hardliner HP is reduced.

Update: 2 Oct, 2024 @ 10:14pm

  • Fixed localization for Navigator project
  • Added ATSR config so Warden special attacks don't get bound to underbarrel secondaries.

Update: 1 Oct, 2024 @ 8:05pm

  • Fix some config typos
  • Disable Frost Abominations since I missed that somehow.

Update: 1 Oct, 2024 @ 7:28pm

  • Fix some localization issues
  • Buff Shredder Gun and Shredstorm Cannon range to 13 and 18 tiles, respectively.

Update: 30 Sep, 2024 @ 11:25pm

  • Fixed the Gun Raise animation not working properly

Update: 30 Sep, 2024 @ 7:51pm

  • Moved the Requiem projects localization here so the Extended Info Overhaul for Ted Jam mod can overwrite them.

Update: 30 Sep, 2024 @ 6:45pm

  • Last Stand and Limit Break are now mutually exclusive perks.
  • Update the Choose My Class config to tweak the "randomness"

Update: 29 Sep, 2024 @ 4:47pm

  • Added custom waterworld for Ted Jam here. Note this will require the 1.2 experimental version at this time.
  • After update to both this and LWOTC experimental, run the command Ted_ClearWaterworldCache to clear the cached scripting.

Update: 28 Sep, 2024 @ 5:56pm

  • Delete now unneeded config for Manu Forte and Armor Fati