XCOM 2
Ted Jam+ Collection Meta Mod
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Update: 17 Nov, 2024 @ 9:01pm

  • 0-49% infiltrated full salvage missions now have extra armor on enemies (anti AP grenade spam early).
  • Conventional tier DRLs now no longer infinite, cost 5 supplies 1 alloy.
  • Added a beam tier version of the Mag Talon that unlocks with Plasma Rifle research, consumes the Mag Talon to upgrade it like with schimitars. Ideally the first of more to come for these sidegrades.
  • Significantly decreased the tube time for psi training even further, to 1/2/3/3 days per ability rank difference (from 4/5/6/6 before).
  • Decreased costs of all gene mods by 25-50% or so.
  • Add Extra Damage Patcher config for gauntlets/ordnance launcher

Update: 2 Nov, 2024 @ 7:38pm

  • Fixed some bugged hack reward config for some units
  • Fixed ATSR config for templar shields

Update: 30 Oct, 2024 @ 11:59am

  • Nerfed the HP of the Spectral Frost Zombies since Mitzruti increased the number that are spawned.
  • Fixed issue with Muton Destroyer Concussion Rifle being buildable without the R&D project.
  • Updated zelfana's fixes config to catch more things added.

Update: 27 Oct, 2024 @ 8:03pm

  • Damper Field for Muton Destroyers is now 1 AP instead of free.

Update: 26 Oct, 2024 @ 9:40pm

  • Pathfinder Hunter armor is now behind Ultra Light Vest project like the other Pathfinder armor instead of behind the Terror Rounds project.
  • Fixed typo in Frost Mamba stats on Legend

Update: 25 Oct, 2024 @ 7:38pm

  • Fixed Loot table config for the enemy corpses covert op.
  • Fixed other random config errors.

Update: 21 Oct, 2024 @ 8:03pm

  • Fixed Sarin rocket not being buildable after last update.

Update: 20 Oct, 2024 @ 3:30pm

  • Napalm Protocol now has a 4 turn cooldown.
  • Fixed AI for Frost Adders not being able to use Slug Shot.

Update: 10 Oct, 2024 @ 3:35pm

  • Fixed more config redscreens
  • Fixed the loot tables for Troop Column missions so they properly give meld now.
  • Void Rift removed from the T3 Psi Amp (it's in the Psi Op tree, no longer needed with no more Psionic Overhaul V3)
  • Fixed the Firewall gene mod so it can be obtained again (swaped from Flame Viper autopsy to Seething Rounds Project)
  • Napalm rockets (and T3 variant) now use Purifier corpses/unlock instead of Flame Viper corpses
  • Phosphorus/Sarin rockets now need Flame Viper corpses/Seething Rounds project instead of Viper corpses.

Update: 8 Oct, 2024 @ 9:05am

  • More ATSR fixes for melee abilities, gauntlet rockets, some other stuff.
  • Added config to block ruler reactions on stuff they shouldn't be reacting to (hidden activated abilities, etc)
  • Renewal Protocol no longer requires a save/reload if used on a bleeding out unit.
  • Fixed a few more config typos.