XCOM 2
Ted Jam+ Collection Meta Mod
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Update: 9 mei om 21:00
door Tedster

  • Fixed a config typo in the Lightning Reflexes dark event enemy list.
  • Redid the effect for Cannonade (ABB Perk Pack) to not use awful LW2 code. No expected change in functionality, but part of a mec troopers fix.

Update: 8 mei om 11:12
door Tedster

  • Containment Field and Hostage Protocol can no longer be used on large units.

Update: 8 mei om 8:27
door Tedster

  • Actually fix Sniper Elite DE because I'm dumb and the last update did literally nothing.

Update: 6 mei om 17:38
door Tedster

  • Properly disable the Sniper Elite dark event that doesn't actually do anything
  • Hopefully fixed Shadowstep being displayed twice on units

Update: 2 mei om 21:49
door Tedster

  • Bugfixed and re-enabled some of the Frost Legion units that were disabled before: Superheavy frost droids, Frost Shield Droids, and the Frost Bruisers. the crashing issues shooting them on overwatch has been fixed in CHL, and I've fixed them having ice shields and done another balance pass on their stats.

Update: 2 mei om 18:18
door Tedster

  • Fix some more encounterlist and supported followers typos (no more solo phase drones replacing entire pods now)
  • Fixed some more armor pierce localization in template master configs
  • Spiced up retals a bit, especially invasions since they've become corpse farms and I've seen at least one person hit the reinformcent cap where they stop coming. Chosen on mission alert modifier is now -1 instead of -3, and redid the invasion reinforcement schedule to bring in more enemies and spicier enemies faster.

Update: 27 apr om 13:23
door Tedster

  • a few more small encounterlist tweaks
  • Fixed typo in a loot table causing empty rewards for the corpses covert ops mission sometimes.

Update: 25 apr om 23:20
door Tedster

  • Increased spawn weights (and max units per pod) of some of the more rare enemies, especially mid-lategame ones with rarer corpses.
  • This will probably make lategame scale a bit more as well, since many of those rarer corpses are also tougher enemies (e.g. the Exalted Pathfinder Hunter).

Update: 21 apr om 21:01
door Tedster

  • OPTC all playable aliens with different character group names so they don't get unintended dark event interactions (e.g. running randomly after taking a flanking shot on an enemy or something).

Update: 16 apr om 20:59
door Tedster

  • Added config for updated LW Phosphorus ability to support chemthrowers.