XCOM 2
Ted Jam+ Collection Meta Mod
Menampilkan31-40 dari 92 kiriman
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Pembaruan: 9 Mei @ 9:00pm
berdasarkan Tedster

  • Fixed a config typo in the Lightning Reflexes dark event enemy list.
  • Redid the effect for Cannonade (ABB Perk Pack) to not use awful LW2 code. No expected change in functionality, but part of a mec troopers fix.

Pembaruan: 8 Mei @ 11:12am
berdasarkan Tedster

  • Containment Field and Hostage Protocol can no longer be used on large units.

Pembaruan: 8 Mei @ 8:27am
berdasarkan Tedster

  • Actually fix Sniper Elite DE because I'm dumb and the last update did literally nothing.

Pembaruan: 6 Mei @ 5:38pm
berdasarkan Tedster

  • Properly disable the Sniper Elite dark event that doesn't actually do anything
  • Hopefully fixed Shadowstep being displayed twice on units

Pembaruan: 2 Mei @ 9:49pm
berdasarkan Tedster

  • Bugfixed and re-enabled some of the Frost Legion units that were disabled before: Superheavy frost droids, Frost Shield Droids, and the Frost Bruisers. the crashing issues shooting them on overwatch has been fixed in CHL, and I've fixed them having ice shields and done another balance pass on their stats.

Pembaruan: 2 Mei @ 6:18pm
berdasarkan Tedster

  • Fix some more encounterlist and supported followers typos (no more solo phase drones replacing entire pods now)
  • Fixed some more armor pierce localization in template master configs
  • Spiced up retals a bit, especially invasions since they've become corpse farms and I've seen at least one person hit the reinformcent cap where they stop coming. Chosen on mission alert modifier is now -1 instead of -3, and redid the invasion reinforcement schedule to bring in more enemies and spicier enemies faster.

Pembaruan: 27 Apr @ 1:23pm
berdasarkan Tedster

  • a few more small encounterlist tweaks
  • Fixed typo in a loot table causing empty rewards for the corpses covert ops mission sometimes.

Pembaruan: 25 Apr @ 11:20pm
berdasarkan Tedster

  • Increased spawn weights (and max units per pod) of some of the more rare enemies, especially mid-lategame ones with rarer corpses.
  • This will probably make lategame scale a bit more as well, since many of those rarer corpses are also tougher enemies (e.g. the Exalted Pathfinder Hunter).

Pembaruan: 21 Apr @ 9:01pm
berdasarkan Tedster

  • OPTC all playable aliens with different character group names so they don't get unintended dark event interactions (e.g. running randomly after taking a flanking shot on an enemy or something).

Pembaruan: 16 Apr @ 8:59pm
berdasarkan Tedster

  • Added config for updated LW Phosphorus ability to support chemthrowers.