XCOM 2
Ted Jam+ Collection Meta Mod
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Обновление: 9 май в 21:00
от Tedster

  • Fixed a config typo in the Lightning Reflexes dark event enemy list.
  • Redid the effect for Cannonade (ABB Perk Pack) to not use awful LW2 code. No expected change in functionality, but part of a mec troopers fix.

Обновление: 8 май в 11:12
от Tedster

  • Containment Field and Hostage Protocol can no longer be used on large units.

Обновление: 8 май в 8:27
от Tedster

  • Actually fix Sniper Elite DE because I'm dumb and the last update did literally nothing.

Обновление: 6 май в 17:38
от Tedster

  • Properly disable the Sniper Elite dark event that doesn't actually do anything
  • Hopefully fixed Shadowstep being displayed twice on units

Обновление: 2 май в 21:49
от Tedster

  • Bugfixed and re-enabled some of the Frost Legion units that were disabled before: Superheavy frost droids, Frost Shield Droids, and the Frost Bruisers. the crashing issues shooting them on overwatch has been fixed in CHL, and I've fixed them having ice shields and done another balance pass on their stats.

Обновление: 2 май в 18:18
от Tedster

  • Fix some more encounterlist and supported followers typos (no more solo phase drones replacing entire pods now)
  • Fixed some more armor pierce localization in template master configs
  • Spiced up retals a bit, especially invasions since they've become corpse farms and I've seen at least one person hit the reinformcent cap where they stop coming. Chosen on mission alert modifier is now -1 instead of -3, and redid the invasion reinforcement schedule to bring in more enemies and spicier enemies faster.

Обновление: 27 апр. в 13:23
от Tedster

  • a few more small encounterlist tweaks
  • Fixed typo in a loot table causing empty rewards for the corpses covert ops mission sometimes.

Обновление: 25 апр. в 23:20
от Tedster

  • Increased spawn weights (and max units per pod) of some of the more rare enemies, especially mid-lategame ones with rarer corpses.
  • This will probably make lategame scale a bit more as well, since many of those rarer corpses are also tougher enemies (e.g. the Exalted Pathfinder Hunter).

Обновление: 21 апр. в 21:01
от Tedster

  • OPTC all playable aliens with different character group names so they don't get unintended dark event interactions (e.g. running randomly after taking a flanking shot on an enemy or something).

Обновление: 16 апр. в 20:59
от Tedster

  • Added config for updated LW Phosphorus ability to support chemthrowers.