XCOM 2
Ted Jam+ Collection Meta Mod
11-20 van 92 items weergegeven
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Update: 28 jul om 14:34
door Tedster

  • Rocket nerf time. Conventional rockets lose 1 radius and now have the same damage as frag grenades. shredder rockets are now 1-3 damage instead of 2-4, no other changes there. DRPGs lose the scatter and go back to 2 AP again, they are now 3-6 damage instead of 4-7.
  • fixed some config typos.

Update: 25 jul om 16:26
door Tedster

  • Fix alternative SPARK armors not having Bulky

Update: 19 jul om 16:51
door Tedster

  • Fix bitterfrost chill config (some was missing from different helpers)
  • Fixed animations for laser and coil knives

Update: 16 jul om 21:58
door Tedster

  • Fixed the icon for Arc Lance
  • Fixed some interactions with Javelin Rockets and Iridar's Rocket Launchers when LW guantlet rocket abilties are used with it.
  • Templar mag gauntlets now have +5 aim relative to base, and 10 crit chance (from 0)
  • Templar beam gauntlets now have +10 aim relative to base, and 20 crit chance (from 0)
  • Beam tier bullpup now has +5 aim.
  • Fixed the Shredded debuff from Shredder/Shredstorm rockets stacking when it shouldn't.

Update: 13 jul om 13:05
door Tedster

  • Coil Sword now has +1 pierce (so +2 now) and costs 5 less supplies
  • the Technical Gauntlet now has 2 base rocket charges
  • Added Kiruka's abilities for the Arsonist and Heavy classes for future reasons.

Update: 6 jul om 12:31
door Tedster

  • Fixed the Courier Staging Area sitrep not dropping loot properly because of how LW handles non full salvage missions. All couriers now have timed loot drops of the loot they would have otherwise dropped if it was a corpse collect mission.

Update: 3 jul om 23:37
door Tedster

  • Manu Forti damage scaling nerfed. It's now approximately 15% damage buff at 0 psi stat, and 30% damage buff at 100 psi stat.
  • Multitasking no longer applies double effect if you aid protocol yourself.
  • Fixed Containment Field not able to target allies after the last update to it.

Update: 28 jun om 20:05
door Tedster

  • Removed Airstrike from the ATSR config since it doesn't need anything new.

Update: 23 jun om 22:13
door Tedster

  • Fixed the Fuller Override config for Frost Droids and Frost Shield Droids to be able to join havens (sorry, the shield bois lose their shields)

Update: 19 jun om 13:10
door Tedster

  • Disposible RPGs have Scatter again, but this time it's standard LW scatter and not the Iridar scatter. Now only cost 1 AP to fire, but of course firing with 2AP will give you better accuracy.