武装突袭3

武装突袭3

ZEUS WARGAME [test build]
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更新于:2 月 17 日 下午 11:42
作者:Jacktheviper

-AT quick shot system, force soldiers armed with an AT launcher to take a quick shot at freshly spotted enemy vehicles at close range
*add the addon option 'Enable quick shot AT system'; when activated AI controlled soldiers armed with AT weapons will have better reaction and aim when shooting at close range targets.

-tweaked vehicle los function for vehicles to use main turret direction for los calculation

-fire support menu, friendly arty units that are not in the player zeus control list will be set to 'dont fire' by default

-rebalanced base view range for units and the impact of stealth value on the view range.
base view range= 1250;
recon units= 2500;
vehicles with basic optics= 1800;
vehicles with modern optics= 3000;
UAVs= 3000;
planes= 4000;

更新于:2 月 14 日 上午 12:40
作者:Jacktheviper

-Smart Path Planning System
*added path drawing assistance, try to automatically draw a path around obstructions

-limit max vehicle speed in scripted move/convoy mode to 80km/h in order to reduce crashing

-changed very small drones visibility stats to be more easily spotted by enemies

更新于:2 月 9 日 上午 9:25
作者:Jacktheviper

更新于:2 月 6 日 下午 9:54
作者:Jacktheviper

-the unit cost module now will also save all itens inside a vehicle inventory, vehicle appearance, unit traits such as engineer, EOD, medic... and Group Trait init modules such as the one used to set radio range

-clear grass near a position when the dig in engineer command is used

更新于:2 月 3 日 下午 11:30
作者:Jacktheviper

-improved line of sight calculation to be more accurate

-improved the reverse move command to work more reliably
*select a vehicle and right click behind it to order the vehicle to reverse move towards the mouse position

-improved enemy AI defensive grenade throw
*when an AI unit is pinned down behind cover, it will throw a grenade on nearby enemy

更新于:2 月 1 日 下午 9:53
作者:Jacktheviper

-fixed an issue with the engineer breach command not working properly

-fixed an issue where deleting units would refund more zeus points than their original cost during preparation phase

更新于:1 月 30 日 下午 11:17
作者:Jacktheviper

-added a custom icon near the mouse pointer indicating if a special mode is selected (placing fortification or explosives)

-now the player is allowed taking direct control of vehicle crew during scripted move

更新于:1 月 29 日 下午 4:26
作者:Jacktheviper

-fixed an issue with laser targeting where the unit would not fire the correct ammo type selected by the player

更新于:1 月 29 日 上午 12:04
作者:Jacktheviper

-Smart Path Planning
*road magnetization; when the shift key is pressed the drawn path will try to follow along the middle of the nearest road

*path smoothing, when the path drawn is too close to wall or obstacle, push the actual path position away slightly (distance based on unit size)

-cutting path
*use 'LeftControl + LMB' or the 'delete' key to cut the path at the mouse pointer position and return the path arrow to this point

-added ability to cancel out of any special waypoint placement modes with a right click
-added a highlight to the path of a path arrow that is beig hovered

更新于:1 月 23 日 下午 10:38
作者:Jacktheviper

-Smart Path Planning
-road magnetization; when the shift key is pressed while a vehicle is selected the drawn path will try to follow along the middle of the closest road