Arma 3
ZEUS WARGAME [test build]
Wyświetlanie 81-90 z 161 pozycji
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Aktualizacja: 21 lutego o godz. 12:01
twórca: Jacktheviper

-vehicle appearance edits should be shown for every player, not just the server

Aktualizacja: 19 lutego o godz. 16:20
twórca: Jacktheviper

-manual Anti-Tank and rifle grenade launcher shot; select the launcher weapon slot using the 'switch weapon' command or pressing '[' then use the suppressive fire action
*known issue; sometimes the soldier does not want to shoot (cancel the action and try again)

Aktualizacja: 17 lutego o godz. 23:42
twórca: Jacktheviper

-AT quick shot system, force soldiers armed with an AT launcher to take a quick shot at freshly spotted enemy vehicles at close range
*add the addon option 'Enable quick shot AT system'; when activated AI controlled soldiers armed with AT weapons will have better reaction and aim when shooting at close range targets.

-tweaked vehicle los function for vehicles to use main turret direction for los calculation

-fire support menu, friendly arty units that are not in the player zeus control list will be set to 'dont fire' by default

-rebalanced base view range for units and the impact of stealth value on the view range.
base view range= 1250;
recon units= 2500;
vehicles with basic optics= 1800;
vehicles with modern optics= 3000;
UAVs= 3000;
planes= 4000;

Aktualizacja: 14 lutego o godz. 0:40
twórca: Jacktheviper

-Smart Path Planning System
*added path drawing assistance, try to automatically draw a path around obstructions

-limit max vehicle speed in scripted move/convoy mode to 80km/h in order to reduce crashing

-changed very small drones visibility stats to be more easily spotted by enemies

Aktualizacja: 9 lutego o godz. 9:25
twórca: Jacktheviper

Aktualizacja: 6 lutego o godz. 21:54
twórca: Jacktheviper

-the unit cost module now will also save all itens inside a vehicle inventory, vehicle appearance, unit traits such as engineer, EOD, medic... and Group Trait init modules such as the one used to set radio range

-clear grass near a position when the dig in engineer command is used

Aktualizacja: 3 lutego o godz. 23:30
twórca: Jacktheviper

-improved line of sight calculation to be more accurate

-improved the reverse move command to work more reliably
*select a vehicle and right click behind it to order the vehicle to reverse move towards the mouse position

-improved enemy AI defensive grenade throw
*when an AI unit is pinned down behind cover, it will throw a grenade on nearby enemy

Aktualizacja: 1 lutego o godz. 21:53
twórca: Jacktheviper

-fixed an issue with the engineer breach command not working properly

-fixed an issue where deleting units would refund more zeus points than their original cost during preparation phase

Aktualizacja: 30 stycznia o godz. 23:17
twórca: Jacktheviper

-added a custom icon near the mouse pointer indicating if a special mode is selected (placing fortification or explosives)

-now the player is allowed taking direct control of vehicle crew during scripted move

Aktualizacja: 29 stycznia o godz. 16:26
twórca: Jacktheviper

-fixed an issue with laser targeting where the unit would not fire the correct ammo type selected by the player