Arma 3
ZEUS WARGAME [test build]
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Uppdatering: 14 feb @ 0:40

-Smart Path Planning System
*added path drawing assistance, try to automatically draw a path around obstructions

-limit max vehicle speed in scripted move/convoy mode to 80km/h in order to reduce crashing

-changed very small drones visibility stats to be more easily spotted by enemies

Uppdatering: 9 feb @ 9:25

Uppdatering: 6 feb @ 21:54

-the unit cost module now will also save all itens inside a vehicle inventory, vehicle appearance, unit traits such as engineer, EOD, medic... and Group Trait init modules such as the one used to set radio range

-clear grass near a position when the dig in engineer command is used

Uppdatering: 3 feb @ 23:30

-improved line of sight calculation to be more accurate

-improved the reverse move command to work more reliably
*select a vehicle and right click behind it to order the vehicle to reverse move towards the mouse position

-improved enemy AI defensive grenade throw
*when an AI unit is pinned down behind cover, it will throw a grenade on nearby enemy

Uppdatering: 1 feb @ 21:53

-fixed an issue with the engineer breach command not working properly

-fixed an issue where deleting units would refund more zeus points than their original cost during preparation phase

Uppdatering: 30 jan @ 23:17

-added a custom icon near the mouse pointer indicating if a special mode is selected (placing fortification or explosives)

-now the player is allowed taking direct control of vehicle crew during scripted move

Uppdatering: 29 jan @ 16:26

-fixed an issue with laser targeting where the unit would not fire the correct ammo type selected by the player

Uppdatering: 29 jan @ 0:04

-Smart Path Planning
*road magnetization; when the shift key is pressed the drawn path will try to follow along the middle of the nearest road

*path smoothing, when the path drawn is too close to wall or obstacle, push the actual path position away slightly (distance based on unit size)

-cutting path
*use 'LeftControl + LMB' or the 'delete' key to cut the path at the mouse pointer position and return the path arrow to this point

-added ability to cancel out of any special waypoint placement modes with a right click
-added a highlight to the path of a path arrow that is beig hovered

Uppdatering: 23 jan @ 22:38

-Smart Path Planning
-road magnetization; when the shift key is pressed while a vehicle is selected the drawn path will try to follow along the middle of the closest road

Uppdatering: 10 jan @ 20:14