武装突袭3

武装突袭3

ZEUS WARGAME [test build]
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更新于:1 月 29 日 上午 12:04
作者:Jacktheviper

-Smart Path Planning
*road magnetization; when the shift key is pressed the drawn path will try to follow along the middle of the nearest road

*path smoothing, when the path drawn is too close to wall or obstacle, push the actual path position away slightly (distance based on unit size)

-cutting path
*use 'LeftControl + LMB' or the 'delete' key to cut the path at the mouse pointer position and return the path arrow to this point

-added ability to cancel out of any special waypoint placement modes with a right click
-added a highlight to the path of a path arrow that is beig hovered

更新于:1 月 23 日 下午 10:38
作者:Jacktheviper

-Smart Path Planning
-road magnetization; when the shift key is pressed while a vehicle is selected the drawn path will try to follow along the middle of the closest road

更新于:1 月 10 日 下午 8:14
作者:Jacktheviper

更新于:1 月 10 日 上午 12:28
作者:Jacktheviper

-added the group management menu to the quick action bar (lower right side of the screen)

更新于:1 月 7 日 下午 1:09
作者:Jacktheviper

更新于:1 月 5 日 上午 12:12
作者:Jacktheviper

-added 'vehicle waypoint' menu option to the 'T' menu
*'land', 'transport unload', 'hook' and 'unhook', 'load vehicle inside vehicle cargo' and 'unload vehicles from cargo' new waypoint options

更新于:1 月 2 日 下午 9:45
作者:Jacktheviper

-disciplined vehicle AI fix
*AI tweaks to fix the issue where vehicles in 'hold position' mode would move or spin around independently of player commands
*by default the AI starts in 'hold position', to make the vehicle use vanilla AI behaviour change the mode in the T menu AI options to 'move at will'
*to set the default AI mode to 'move at will' uncheck the option 'AI default movement mode' in Addons option

更新于:2024 年 12 月 20 日 下午 9:46
作者:Jacktheviper

-fixed an issue with the engineer 'breach obstacle' command

-reverted disabling AUTOTARGET and FSM because it didnt solve the issue with units moving on their own

-fixed an issue where if the zeus key was pressed right at the start of a PVP match, the player was able to access the regular zeus interface without the limitations set by the unit cost modules

更新于:2024 年 12 月 20 日 上午 12:20
作者:Jacktheviper

-added the mod logo as a Shoulder sleeve Unit insignia that can be found in the arsenal

更新于:2024 年 12 月 16 日 下午 11:53
作者:Jacktheviper

-zeus camera tweak to allow playerto look above like in zeus enhanced

-path arrows size now changes based on the distance to the camera to improve visibility at long distances

-new addon option "Toggle minimalist interface", minimalist interface mode will be toggled automatically to improve visibility during Planning Mode, on by default.
*jac_pathPlanningMinimalistHUD

-add a limit to vehicle moving speed in path planning scripted move in order to prevent running off road as much