Arma 3
ZEUS WARGAME [test build]
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Actualización: 27 OCT 2024 a las 12:46 a. m.

-show popcap cost when a unit is selected in the Zeus creation menu

Actualización: 25 OCT 2024 a las 9:40 p. m.

Actualización: 25 OCT 2024 a las 9:13 p. m.

-engineer rework
*added a new waypoint to repair vehicles automatically; the engineer unit will move to and fix nearby vehicles (the waypoint stays until it is cancelled)
*supply points will no longer repairs vehicles, only rearm and refuel

*separated engineer menu options into 'engineer' and 'fortifications' menus
*engineer menu options will only appear when an engineer group is selected by the zeus

Actualización: 23 OCT 2024 a las 1:01 a. m.

-added population capacity system to the Zeus modules
*zeus init module, add option to set the pop cap for zeus connected to it
*unit cost module, add option to set the pop cap cost of units connected to it

Actualización: 21 OCT 2024 a las 11:50 p. m.

-carrying turret
*balancing, unit carrying a turret will have reduced stamina and cannot go prone
*if turret is destroyed it will be dropped and the group trait is lost

-fixed issue with fire mission not being executed sometimes

Actualización: 21 OCT 2024 a las 12:42 a. m.

-improved JIP compatibility for wargame modules
-JIP players not being able to become Zeus using the zeus init module

Actualización: 18 OCT 2024 a las 12:26 a. m.

-fixed; player loses Zeus powers after being killed and respawning in multiplayer

-if an enemy unit that belongs to an enemy zeus player enters a vehicle, it will be removed from the control list of the player (should only affect PVP matches)
-fixed; sometimes when a zeus player opens a unit inventory, all the other zeus players see the inventory screen

-now will recalculate convoy moving speed when the group speed mode of the lead vehicle is changed by the player
-added new supply module parameter to determine if a supply vehicle can be used to reinforce infantry groups
*jac_isSupplyPointReinforceGroup

Actualización: 15 OCT 2024 a las 2:37 a. m.

-contextual menu removed from dead vehicles
-contextual menu was sometimes missing for non-empty vehicle when minimal interface was activated

-empty vehicles tab was not showing when minimal interface was activated
-improved vehicle convoy following routine when not using 'Planning Mode' to move

Actualización: 14 OCT 2024 a las 11:06 a. m.

-jac_fnc_moduleObjArea logic object was not added to some of the Zeus players in MP

Actualización: 14 OCT 2024 a las 11:04 a. m.