Arma 3
ZEUS WARGAME [test build]
Viser 121–130 av 159 bidrag
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Oppdatering: 25. okt. 2024 @ 21.13

-engineer rework
*added a new waypoint to repair vehicles automatically; the engineer unit will move to and fix nearby vehicles (the waypoint stays until it is cancelled)
*supply points will no longer repairs vehicles, only rearm and refuel

*separated engineer menu options into 'engineer' and 'fortifications' menus
*engineer menu options will only appear when an engineer group is selected by the zeus

Oppdatering: 23. okt. 2024 @ 1.01

-added population capacity system to the Zeus modules
*zeus init module, add option to set the pop cap for zeus connected to it
*unit cost module, add option to set the pop cap cost of units connected to it

Oppdatering: 21. okt. 2024 @ 23.50

-carrying turret
*balancing, unit carrying a turret will have reduced stamina and cannot go prone
*if turret is destroyed it will be dropped and the group trait is lost

-fixed issue with fire mission not being executed sometimes

Oppdatering: 21. okt. 2024 @ 0.42

-improved JIP compatibility for wargame modules
-JIP players not being able to become Zeus using the zeus init module

Oppdatering: 18. okt. 2024 @ 0.26

-fixed; player loses Zeus powers after being killed and respawning in multiplayer

-if an enemy unit that belongs to an enemy zeus player enters a vehicle, it will be removed from the control list of the player (should only affect PVP matches)
-fixed; sometimes when a zeus player opens a unit inventory, all the other zeus players see the inventory screen

-now will recalculate convoy moving speed when the group speed mode of the lead vehicle is changed by the player
-added new supply module parameter to determine if a supply vehicle can be used to reinforce infantry groups
*jac_isSupplyPointReinforceGroup

Oppdatering: 15. okt. 2024 @ 2.37

-contextual menu removed from dead vehicles
-contextual menu was sometimes missing for non-empty vehicle when minimal interface was activated

-empty vehicles tab was not showing when minimal interface was activated
-improved vehicle convoy following routine when not using 'Planning Mode' to move

Oppdatering: 14. okt. 2024 @ 11.06

-jac_fnc_moduleObjArea logic object was not added to some of the Zeus players in MP

Oppdatering: 14. okt. 2024 @ 11.04

Oppdatering: 9. okt. 2024 @ 14.57

-can now open the currently selected vehicle inventory by pressing 'I' or selecting 'inventory' from the AI options menu

-added option to choose whether to save or not save the unit loadout in zeus unit cost module

-added disableAI "FireWeapon" command while in maneuver mode
*should make it even more reliably prevent units from engaging spotted enemies

Oppdatering: 7. okt. 2024 @ 22.25

-added new AI option to the Tactical Menu 'toggle engine'
-toggle engine: toggle the currently selected ground vehicle engine on and off, when turned on this way, the engine wont be turned off unless ordered to.
*can also be used by pressing 'PAGE UP' or 'PAGE DOWN'

-fixed some issues with the turret system
*carried turret will be hidden when the unit enters a vehicle and will appear again when the unit exits