Arma 3

Arma 3

ZEUS WARGAME [test build]
Zobrazuje se 111–120 z 158 položek
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Aktualizace: 7. lis. 2024 v 23.09

-new addon option to automatically remove enemy units from zeus is activated 'Remove enemy units from Zeus' added to the misc section

-spotted mines will be marked with a 3D icon
*can be disabled in Addon options 'mark known mines'

-taking damage from nearby explosions will trigger pinned down state for units in cover

Aktualizace: 3. lis. 2024 v 20.16

-fixed an issue with the Victory screen not showing the proper winning side

Aktualizace: 3. lis. 2024 v 13.22

Aktualizace: 3. lis. 2024 v 10.44

-zeus reconnecting
*now players will maintain the same Zeus unit control list, zeus creation points and population cap data when reconnecting to the same game session on the same side

-placing explosives
*units will stick the explosive to a vehicle or building wall if it is close to the target waypoint position

Aktualizace: 31. říj. 2024 v 0.54

-soldiers will now break building windows when the group garrisons or when the unit is ordered to take cover near a window

-added a new Addon option, 'Force units to stop', If checked it will force units to stop moving when the player enters Planning Mode with 'TAB'.
*the option is off by default.

-added the ability to refund units inside the deployment area when deleting them
*the amount of Zeus points refunded is determined by how damaged the unit is, the max value that can be refunded is equal to 80% of unit original value

Aktualizace: 29. říj. 2024 v 1.08

-FO fixes
*area selection is green but it does not allow fire mission
*if there is no los to target pos, do not exit set fire support mode and reselect FO unit

Aktualizace: 28. říj. 2024 v 0.47

-fixed issue with Zeus init module where players would not become Zeus in MP
*if the issue still persits, try disconnecting and reconnecting to the server

Aktualizace: 27. říj. 2024 v 0.46

-show popcap cost when a unit is selected in the Zeus creation menu

Aktualizace: 25. říj. 2024 v 21.40

Aktualizace: 25. říj. 2024 v 21.13

-engineer rework
*added a new waypoint to repair vehicles automatically; the engineer unit will move to and fix nearby vehicles (the waypoint stays until it is cancelled)
*supply points will no longer repairs vehicles, only rearm and refuel

*separated engineer menu options into 'engineer' and 'fortifications' menus
*engineer menu options will only appear when an engineer group is selected by the zeus