RimWorld
Buffs 'n Nerfs for the Generic Ammo Experience
目前顯示第 21-30 項,共 175 項
< 1  2  3  4  5 ... 18 >
更新:9 月 26 日 @ 上午 11:54
turkler 發表

Tweaked the cost of doomsday rocket launchers. They now cost an antigrain shell to make. I also added a recipe to smelt doomsday launchers to recover this shell.

更新:9 月 26 日 @ 上午 11:39
turkler 發表

Rebalanced the costs of doomsday and triple rocket launchers. Turns out, Combat Extended makes them craftable and I just never realized. Whoops.

更新:9 月 19 日 @ 下午 9:11
turkler 發表

Increased the effect of quality on weapon armor penetration.

更新:9 月 15 日 @ 下午 10:22
turkler 發表

Tweaked the costs of mech ammo and laser charge packs.
With Biotech, mech ammo can now be crafted at a loading bench after unlocking basic mechtech and gunsmithing. This gives mechanitors earlier access to mechs with charged weapons, similar to vanilla progression

更新:9 月 14 日 @ 下午 5:27
turkler 發表

Patched the new laser weapons from Odyssey to play nice with the laser charge pack rework of this mod.

更新:9 月 14 日 @ 下午 4:59
turkler 發表

The experience has been updated to 1.6!
Please keep in mind that I've only tested this update with base Combat Extended. It's possible that old mod-specific patches may be broken, so please report any such issues in my Discord server!

更新:6 月 4 日 @ 上午 1:33
turkler 發表

VWE - Laser tweaks.

更新:5 月 30 日 @ 下午 8:47
turkler 發表

High end mechanoids now cost more to gestate.

更新:5 月 25 日 @ 下午 3:49
turkler 發表

Hotfix.

更新:5 月 25 日 @ 下午 3:41
turkler 發表

Patched Ammo Variety - Shotguns - Bloat Module.