RimWorld

RimWorld

Buffs 'n Nerfs for the Generic Ammo Experience
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Opdatering: 26. sep. kl. 11:54

Tweaked the cost of doomsday rocket launchers. They now cost an antigrain shell to make. I also added a recipe to smelt doomsday launchers to recover this shell.

Opdatering: 26. sep. kl. 11:39

Rebalanced the costs of doomsday and triple rocket launchers. Turns out, Combat Extended makes them craftable and I just never realized. Whoops.

Opdatering: 19. sep. kl. 21:11

Increased the effect of quality on weapon armor penetration.

Opdatering: 15. sep. kl. 22:22

Tweaked the costs of mech ammo and laser charge packs.
With Biotech, mech ammo can now be crafted at a loading bench after unlocking basic mechtech and gunsmithing. This gives mechanitors earlier access to mechs with charged weapons, similar to vanilla progression

Opdatering: 14. sep. kl. 17:27

Patched the new laser weapons from Odyssey to play nice with the laser charge pack rework of this mod.

Opdatering: 14. sep. kl. 16:59

The experience has been updated to 1.6!
Please keep in mind that I've only tested this update with base Combat Extended. It's possible that old mod-specific patches may be broken, so please report any such issues in my Discord server!

Opdatering: 4. juni kl. 1:33

VWE - Laser tweaks.

Opdatering: 30. maj kl. 20:47

High end mechanoids now cost more to gestate.

Opdatering: 25. maj kl. 15:49

Hotfix.

Opdatering: 25. maj kl. 15:41

Patched Ammo Variety - Shotguns - Bloat Module.