RimWorld
Buffs 'n Nerfs for the Generic Ammo Experience
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更新:10 月 12 日 @ 下午 12:42
turkler 發表

...forgot about blunderbuss shots, whoops. That's now covered by the previous change, too.

更新:10 月 12 日 @ 下午 12:40
turkler 發表

Primitive ammos can now be made using any explosive compound, not just chemfuel.

更新:10 月 3 日 @ 下午 3:19
turkler 發表

Fixed a recipe producing the wrong amount of ammo.

更新:10 月 1 日 @ 上午 11:50
turkler 發表

Hotfix, I messed up the last release :sob:.

更新:10 月 1 日 @ 上午 11:45
turkler 發表

Label tweaks.

更新:9 月 28 日 @ 上午 6:52
turkler 發表

Mechanoid charge packs can now be smelted as a part of this mod's ammo smelting system.

更新:9 月 28 日 @ 上午 6:46
turkler 發表

Rebalanced the recipe of the new mechanoid charge pack.

更新:9 月 28 日 @ 上午 4:56
turkler 發表

Updated the textile armor reworks to include the new leathers from the Odyssey DLC.

更新:9 月 28 日 @ 上午 4:23
turkler 發表

Fixed a value missing a dot.

更新:9 月 26 日 @ 下午 1:15
turkler 發表

Tweaked the cost of triple rocket launchers. Again, yes. They now cost three high-explosive mortar shells to make. This has the side effect of bringing their market value down to roughly what it was before so this rebalance now shouldn't impact any pawn kinds using triple rocket launchers.
I also reworked the previous 'smelt doomsday launcher' recipe to a more general 'disassemble launcher' recipe that you can use to recover the shells used to make triple and doomsday rocket launchers. The base Combat Extended disposable launcher is now disassembled here as well.