RimWorld

RimWorld

Buffs 'n Nerfs for the Generic Ammo Experience
Näytetään 21–30 / 175
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Päivitys: 26.9. klo 11.54
tekijältä turkler

Tweaked the cost of doomsday rocket launchers. They now cost an antigrain shell to make. I also added a recipe to smelt doomsday launchers to recover this shell.

Päivitys: 26.9. klo 11.39
tekijältä turkler

Rebalanced the costs of doomsday and triple rocket launchers. Turns out, Combat Extended makes them craftable and I just never realized. Whoops.

Päivitys: 19.9. klo 21.11
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Increased the effect of quality on weapon armor penetration.

Päivitys: 15.9. klo 22.22
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Tweaked the costs of mech ammo and laser charge packs.
With Biotech, mech ammo can now be crafted at a loading bench after unlocking basic mechtech and gunsmithing. This gives mechanitors earlier access to mechs with charged weapons, similar to vanilla progression

Päivitys: 14.9. klo 17.27
tekijältä turkler

Patched the new laser weapons from Odyssey to play nice with the laser charge pack rework of this mod.

Päivitys: 14.9. klo 16.59
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The experience has been updated to 1.6!
Please keep in mind that I've only tested this update with base Combat Extended. It's possible that old mod-specific patches may be broken, so please report any such issues in my Discord server!

Päivitys: 4.6. klo 1.33
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VWE - Laser tweaks.

Päivitys: 30.5. klo 20.47
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High end mechanoids now cost more to gestate.

Päivitys: 25.5. klo 15.49
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Hotfix.

Päivitys: 25.5. klo 15.41
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Patched Ammo Variety - Shotguns - Bloat Module.