RimWorld

RimWorld

Buffs 'n Nerfs for the Generic Ammo Experience
Viser 11-20 af 175 forekomster
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Opdatering: 12. okt. kl. 12:42

...forgot about blunderbuss shots, whoops. That's now covered by the previous change, too.

Opdatering: 12. okt. kl. 12:40

Primitive ammos can now be made using any explosive compound, not just chemfuel.

Opdatering: 3. okt. kl. 15:19

Fixed a recipe producing the wrong amount of ammo.

Opdatering: 1. okt. kl. 11:50

Hotfix, I messed up the last release :sob:.

Opdatering: 1. okt. kl. 11:45

Label tweaks.

Opdatering: 28. sep. kl. 6:52

Mechanoid charge packs can now be smelted as a part of this mod's ammo smelting system.

Opdatering: 28. sep. kl. 6:46

Rebalanced the recipe of the new mechanoid charge pack.

Opdatering: 28. sep. kl. 4:56

Updated the textile armor reworks to include the new leathers from the Odyssey DLC.

Opdatering: 28. sep. kl. 4:23

Fixed a value missing a dot.

Opdatering: 26. sep. kl. 13:15

Tweaked the cost of triple rocket launchers. Again, yes. They now cost three high-explosive mortar shells to make. This has the side effect of bringing their market value down to roughly what it was before so this rebalance now shouldn't impact any pawn kinds using triple rocket launchers.
I also reworked the previous 'smelt doomsday launcher' recipe to a more general 'disassemble launcher' recipe that you can use to recover the shells used to make triple and doomsday rocket launchers. The base Combat Extended disposable launcher is now disassembled here as well.