RimWorld

RimWorld

Buffs 'n Nerfs for the Generic Ammo Experience
Näytetään 11–20 / 175
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Päivitys: 12.10. klo 12.42
tekijältä turkler

...forgot about blunderbuss shots, whoops. That's now covered by the previous change, too.

Päivitys: 12.10. klo 12.40
tekijältä turkler

Primitive ammos can now be made using any explosive compound, not just chemfuel.

Päivitys: 3.10. klo 15.19
tekijältä turkler

Fixed a recipe producing the wrong amount of ammo.

Päivitys: 1.10. klo 11.50
tekijältä turkler

Hotfix, I messed up the last release :sob:.

Päivitys: 1.10. klo 11.45
tekijältä turkler

Label tweaks.

Päivitys: 28.9. klo 6.52
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Mechanoid charge packs can now be smelted as a part of this mod's ammo smelting system.

Päivitys: 28.9. klo 6.46
tekijältä turkler

Rebalanced the recipe of the new mechanoid charge pack.

Päivitys: 28.9. klo 4.56
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Updated the textile armor reworks to include the new leathers from the Odyssey DLC.

Päivitys: 28.9. klo 4.23
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Fixed a value missing a dot.

Päivitys: 26.9. klo 13.15
tekijältä turkler

Tweaked the cost of triple rocket launchers. Again, yes. They now cost three high-explosive mortar shells to make. This has the side effect of bringing their market value down to roughly what it was before so this rebalance now shouldn't impact any pawn kinds using triple rocket launchers.
I also reworked the previous 'smelt doomsday launcher' recipe to a more general 'disassemble launcher' recipe that you can use to recover the shells used to make triple and doomsday rocket launchers. The base Combat Extended disposable launcher is now disassembled here as well.