Barotrauma

Barotrauma

Blueprints
Showing 51-60 of 80 entries
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Update: 27 Aug, 2024 @ 1:31pm
by Max

Small change so that historical versions of blueprints will work with newer versions of the mod.

Update: 26 Aug, 2024 @ 9:28am
by Max

Improvements to the popup warning about csharp not being enabled.

Update: 25 Aug, 2024 @ 8:57pm
by Max

Added warning popup screen if you do not have csharp scripting enabled.

Update: 23 Aug, 2024 @ 5:05pm
by Max

This update is a refactor to the way things are saved. Theoretically this code no longer needs to be updated when new components are added. There should be no change from the users perspective. The only exception is if they add components that use an enum. Currently the only such component is the oscillator, which I wrote a special rule for.

Update: 22 Aug, 2024 @ 8:21am
by Max

Refactor to the way component values are loaded. You shouldn't notice any difference as a user. This is a less brittle way to handle loading. It is less likely to break in the future, and will also make adding new components easier.

Update: 12 Aug, 2024 @ 9:12am
by Max

Added bp need command. bp list now prints out number of components.

Update: 12 Aug, 2024 @ 8:10am
by Max

Fixed a bug causing errors on loading nil values.

Update: 11 Aug, 2024 @ 4:26pm
by Max

Fix for singleplayer where the mod broke due to being paused from the console window. Now it waits until the console is closed before loading.

Update: 11 Aug, 2024 @ 8:31am
by Max

Slight bugfix to label enter parsing.

Update: 11 Aug, 2024 @ 8:01am
by Max

Fixed a bug with "enter" used in labels.