Barotrauma

Barotrauma

Blueprints
Viser 51-60 af 80 forekomster
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Opdatering: 27. aug. 2024 kl. 13:31
af Max

Small change so that historical versions of blueprints will work with newer versions of the mod.

Opdatering: 26. aug. 2024 kl. 9:28
af Max

Improvements to the popup warning about csharp not being enabled.

Opdatering: 25. aug. 2024 kl. 20:57
af Max

Added warning popup screen if you do not have csharp scripting enabled.

Opdatering: 23. aug. 2024 kl. 17:05
af Max

This update is a refactor to the way things are saved. Theoretically this code no longer needs to be updated when new components are added. There should be no change from the users perspective. The only exception is if they add components that use an enum. Currently the only such component is the oscillator, which I wrote a special rule for.

Opdatering: 22. aug. 2024 kl. 8:21
af Max

Refactor to the way component values are loaded. You shouldn't notice any difference as a user. This is a less brittle way to handle loading. It is less likely to break in the future, and will also make adding new components easier.

Opdatering: 12. aug. 2024 kl. 9:12
af Max

Added bp need command. bp list now prints out number of components.

Opdatering: 12. aug. 2024 kl. 8:10
af Max

Fixed a bug causing errors on loading nil values.

Opdatering: 11. aug. 2024 kl. 16:26
af Max

Fix for singleplayer where the mod broke due to being paused from the console window. Now it waits until the console is closed before loading.

Opdatering: 11. aug. 2024 kl. 8:31
af Max

Slight bugfix to label enter parsing.

Opdatering: 11. aug. 2024 kl. 8:01
af Max

Fixed a bug with "enter" used in labels.