X Rebirth

X Rebirth

Boarding Options
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Uppdatering: 10 feb, 2016 @ 11:20

No more conflict with capital bridge mod in version 4.0

Uppdatering: 16 mar, 2015 @ 21:49

Updated marine strength calculation

Uppdatering: 4 jan, 2015 @ 2:18

- Fixed repeated hint noise

Uppdatering: 12 dec, 2014 @ 0:15

- Added display of target ship's boarding resistance and your marines' total strength

Uppdatering: 11 dec, 2014 @ 14:53

- Updated to work with 3.0

Uppdatering: 26 okt, 2014 @ 16:59

- Really fixed the Boarding Support menu this time

Uppdatering: 26 okt, 2014 @ 16:47

- Fixed Boarding Support menu to be escapable and should disappear on boarding success

Uppdatering: 26 okt, 2014 @ 16:18

- Added more options for supporting boarding crew

Uppdatering: 23 okt, 2014 @ 15:31

- Added abort option for if ship is too fast to launch pods

Uppdatering: 22 okt, 2014 @ 17:59

- Added Disable Weapons option
- New menu prompt for if you try to launch pods on a ship that's moving fast*

Option 1: Disable Engines - Marks the engines to be destoyed before launching pods
Option 2: Attempt Boarding Anyways - Launch pods without waiting for the ship to slow down
*You can also wait for the ship to slow down or take out the engines without setting the objective.