X Rebirth
Boarding Options
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Actualización: 10 FEB 2016 a las 11:20

No more conflict with capital bridge mod in version 4.0

Actualización: 16 MAR 2015 a las 21:49

Updated marine strength calculation

Actualización: 4 ENE 2015 a las 2:18

- Fixed repeated hint noise

Actualización: 12 DIC 2014 a las 0:15

- Added display of target ship's boarding resistance and your marines' total strength

Actualización: 11 DIC 2014 a las 14:53

- Updated to work with 3.0

Actualización: 26 OCT 2014 a las 16:59

- Really fixed the Boarding Support menu this time

Actualización: 26 OCT 2014 a las 16:47

- Fixed Boarding Support menu to be escapable and should disappear on boarding success

Actualización: 26 OCT 2014 a las 16:18

- Added more options for supporting boarding crew

Actualización: 23 OCT 2014 a las 15:31

- Added abort option for if ship is too fast to launch pods

Actualización: 22 OCT 2014 a las 17:59

- Added Disable Weapons option
- New menu prompt for if you try to launch pods on a ship that's moving fast*

Option 1: Disable Engines - Marks the engines to be destoyed before launching pods
Option 2: Attempt Boarding Anyways - Launch pods without waiting for the ship to slow down
*You can also wait for the ship to slow down or take out the engines without setting the objective.