tModLoader

tModLoader

Opacity Controller
Showing 1-4 of 4 entries
Update: 4 Aug, 2024 @ 7:20am

v1.0.0.4
- Fixed cached projectiles not being drawn at all
- Added option to not use opacity control on cached projectiles in case of performance concerns
- Made projectiles not drawn in accounted-for opacity-controlled areas draw instead of being hidden by default

Update: 26 Jul, 2024 @ 10:13am

v1.0.0.3
- Fixed render target usage for Main.screenTarget being kept as PreserveContents despite vanilla defaulting to DiscardContents
- Added Other Opacity config
- Added rendering for projectiles that did not fall into the friendly, own, or hostile categories
- Switched around Self and Friendly configs to fit their actual function

Update: 14 Jul, 2024 @ 8:04pm

v1.0.0.2
- Changed default values for all config to 1 instead of 0

Update: 12 Jul, 2024 @ 5:26pm

v1.0.0.1
- Made ModSide Client-only