Superfighters Deluxe

Superfighters Deluxe

Script: Bot Avoid Explosives
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Update: 11 Sep @ 7:03am

- Bots will now ignore chokepoints when avoiding explosives (meaning bots will pathfind through chokepoints)

Update: 5 Sep @ 1:59am

- Bots' avoiding explosives behavior no longer updates from dead bots

Update: 4 Sep @ 12:02pm

- Fixed an issue where bots will rarely get stuck doing nothing after attempting to shoot down a mine

Update: 3 Sep @ 8:11pm

- Bots will not change their BotBehaviorSet if they cannot find a valid node anymore (so that they will attack enemies instead of doing nothing)
- Bots will now again prefer vertical and horizontal nodes equally (depending on distance)

Update: 3 Sep @ 7:38am

- Bots will now consider elevator nodes to be valid again

Update: 3 Sep @ 6:32am

- Fixed an issue where thrown mines would weigh more, thus leading to shorter throwing arcs

Update: 3 Sep @ 5:33am

- Bots will now wait for a few seconds before leaving their guard target to prevent bots running back to an explosive that's about to detonate
- Bots will prefer horizontally-distanced path nodes over vertical nodes more often

Update: 20 Jul @ 8:18pm

- Bots will no longer consider elevator nodes as "valid nodes" when searching for path nodes to avoid explosives

Update: 5 Jul @ 11:40pm

- Fixed an issue with the detection range of explosives

Update: 5 Jul @ 2:18am

- Updated vertical and horizontal path node detection range for bots
- Decreased range for bots to react to grenades, streetsweeper wrecks, and burning gas cans, propane tanks and explosive barrels