Superfighters Deluxe

Superfighters Deluxe

Script: Bot Avoid Explosives
Showing 11-20 of 35 entries
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Update: 30 May @ 1:22am

- Performance optimization changes for detecting explosives (may still lag on bigger maps because idk)

Update: 29 May @ 3:39am

- Update interval increased from 100 to 300 ms as it can still cause lag in bigger maps
- Performance optimization changes for detecting explosives

Update: 21 May @ 2:36am

- Bots' detection range for grenades increased
- Bots will no longer stand in place for 1 second when outside of an explosive's range due to sometimes making them unable to move

Update: 19 May @ 5:39am

- Reverted range for finding path nodes (from last change note)
- Fixed an issue where bots can no longer pathfind after avoiding an explosive

Update: 18 May @ 12:25pm

- Bots will now stand in place for 1 second after evading the range of an explosive
- Bots' detection for pathnodes has been decreased (for optimization purposes)

Update: 6 Apr @ 2:41am

- Reverted the previous node pathfinding behavior change due to being unpredictable (again)

Update: 5 Apr @ 1:49am

- Node finding behavior now also accounts for vertical direction (example: such as when a bot is above an explosive, it will attempt to find the highest node and vice versa)
- Update interval changed from 300 to 100 ms
- Reverted previous change due to sometimes being unpredictable

Update: 2 Apr @ 12:24am

- Bots will now prefer horizontally-distanced pathnodes when evading explosives

Update: 24 Feb @ 7:20am

- Update interval changed from 200 to 300 for performance reasons

Update: 18 Jan @ 10:42pm

- Updated path node finding: bots will now avoid choosing path nodes with disabled path node connections and avoid disabled path nodes when bots are near them
- Increased path node finding range