Superfighters Deluxe

Superfighters Deluxe

Script: Bot Avoid Explosives
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Update: 12 Jan @ 11:54am

- Bots will now (usually) avoid going into the direction of explosives when avoiding them
- Previous change reverted

Update: 20 Dec, 2024 @ 2:46am

- Updated node finding script: bots will go to the lowest possible node when avoiding explosives

Update: 17 Nov, 2024 @ 9:00am

- Bots finding path nodes to escape from explosives now account for disabled path nodes and path node connections. May not work well sometimes depending on the pathfinding of the map.
- Bots will increase their finding range of path nodes when an explosive is too close to them and there are no path nodes detectable within 50 in game units from the bot that are not within 50 in game units of the explosive.
- Side note, hopefully this will be the last time I'll edit this script because I've edited this shit way too much to try to fix one problem :/

Update: 11 Nov, 2024 @ 7:19am

- Made the finding range of pathnodes smaller

Update: 29 Oct, 2024 @ 8:55am

- Reverted the pathfinding behavior of bots to the original: bots will seek the farthest node from the explosive regardless of vertical distance

Update: 23 Oct, 2024 @ 9:45pm

- Bots will prioritize avoiding the nearest explosive rather than the most recently spawned one
- Decreased vertical range of bots detecting the farthest PathNode from the explosive
- Bots will not attack enemies anymore when attempting to avoid explosives

Update: 1 Oct, 2024 @ 6:49am

- Did some minor tweaks to reduce lag

Update: 28 Sep, 2024 @ 5:07am

- Changed the pathfinding behavior of bots when avoiding explosives (they will prioritize going away from the explosive's direction)

Update: 17 Sep, 2024 @ 4:20am

- Just changed the name of the script (from "Bot Explosives Counter Script")

Update: 14 Sep, 2024 @ 8:32am

- Bots will now also avoid burning gas cans, explosive barrels, and propane tanks