Superfighters Deluxe

Superfighters Deluxe

Script: Elite Versus AI
Showing 1-10 of 44 entries
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Update: 7 Sep @ 6:34am

- Bots' deflecting thrown weapons behavior now has a slightly longer cooldown and they can now block slower dropped weapons

Update: 5 Sep @ 1:49am

- You can now disable bots' startup dialogue using commands
- To disable/enable bots' startup dialogue, type /veai bd <1/0> or <true/false>

Update: 3 Sep @ 5:28am

- Bots blocking/deflecting thrown weapons now has a cooldown (to avoid double blocking at times)

Update: 1 Sep @ 7:48am

- Bots will now attempt to dodge bullets again when shooting (removed the behavior as it can cause lag on bigger maps)

Update: 26 Aug @ 7:29am

- Bots will no longer attempt to dodge projectiles when they are melee fighting enemies

Update: 18 Aug @ 12:02pm

- Bots will no longer sprint at longer distances (from their destination/target), as this causes them to miss longer jumps
- Fixed an issue where bots will run towards enemies while hipfiring when they have a guard target

Update: 11 Aug @ 7:44am

- Fixed erroneous triggering of bots' jumping behavior in situations where both parties are from "independent" teams
- Moved the jumping behavior to the slower interval updater for optimization

Update: 5 Aug @ 10:26am

- Bots' jumping behavior now accounts for other bot teammates jumping over enemies, so now they won't attempt to jump over enemies when another bot teammate is already attempting to do so

Update: 5 Aug @ 5:02am

- Bots' jumping behavior now doesn't consider teammates with ranged weapons to be "valid" teammates that trigger their jumping behavior

Update: 31 Jul @ 9:35am

- Bots will now attempt to jump over enemies when surrounded from both sides or when there is at least 1 bot teammate nearby when melee fighting enemies