Counter-Strike 2

Counter-Strike 2

ze_diverted_destiny
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Update: 13 Apr @ 3:20am

leaderboard update

Update: 16 Feb @ 6:16am

Gameplay balance (Marathon V3)

-Nerfed zm speed (2x to 1.4x)

-zm tp during stage1 to stage2 transition (marathon mode) is slightly delayed

-made alternate ending attacks hurt more

-a few bug fixes(hopefully)

-leaderboard update

Update: 6 Feb @ 4:42am

bug fixes

leaderboard update

Thanks again for the reports!

Update: 31 Jan @ 5:02pm

Crediting

Update: 31 Jan @ 6:30am

reduced timers
nerfed final final boss
buffed heals
a bunch of bug fixes

Update: 31 Jan @ 4:03am

Final Update (except bug fixes)

-Marathon mode (You can vote for it on the second round of the server, only available in stage 1)

-New items (Go explore them)

-New pathways

-Reduced timers

-New ending (only unlockable by marathon mode)

-Bunch of bug fixes

-Lighting update

-Few item minor changes

alot

CREDITS
Check the workshop page for more details, as well as the credit tabs in game!

!!!WARNING
This lacks testing, please be wary of possible bugs, especially during marathon mode! If you found any, please report them to me and I will fix it ASAP.

Update: 23 Jan @ 9:48am

Lighting Update

***Not the final update, but a preparation

Update notes:
-way smoother lighting (EXPECT BRIGHT AREAS...o-o, will change on the final update... maybe)

that's it

have some bugs found? report to me cus ill be finishing this map up in a few days tahnk you


*do i see something in the sky?

Update: 11 Oct, 2024 @ 3:12am

More small but cool updates:

Adjustments
>Reduced boss hp by 33.3%
>Reduced some timers
>Most ZM TPs are now placed 2x-3x higher, to balance and reduce the rate of zombies being fully cornered
>Made the Pipe's hitbox WAY bigger but 2x health
>Reduced stage 1 container hp by 50%
>Drastically reduced *the only* enviromentally interactable object hp (please use it)

Additions
>New screen-texts
>More cool effects on screen

Update: 4 Oct, 2024 @ 6:00am

Possible fix for crash

Update: 2 Oct, 2024 @ 3:21am

Some small fixes, changes and additions
-Fixed doors crushing and then closing, allowing for significantly easier defenses
-Nerfed turret push force by half
-Added a line of particles to determine what place will get you to hurt in the first boss
-Added trigger indicators on the four levers