Counter-Strike 2

Counter-Strike 2

ze_diverted_destiny
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Update: 26 Sep, 2024 @ 2:58am

Adjustments:
-Made the balls (Phase2&3 | Legacy Ending) Bigger (Also bigger hitbox, so legacy ending is harder now)
-Stage 1 Underground Cutscene is shorter
Improvements
-Buffed ZM Gravity Range, Nerfed Pull Force
-Added a little more narration
-More particle changes (Mainly the four fireballs :))
-Changed/Added some vfx
Miscellaneous
-Cancelled Marathon Stage


!!!THIS IS THE SECOND LAST UPDATE (Other than fixes)

Last update will may (some possibly) contain:
-Smooth lighting (Drastically way less artifacts)
-More particle improvements?
-Updated Loading screen content
-Stage 2 ENDING SCREEN. (A cutscene :o) Who knows what it is? Maybe a map sneak peek? idk;)

Notes

First of all, I would like to give HUGE thanks to everyone that has helped me figure out the bugs and mistakes no matter how small or big it is, also big thanks for the feedbacks. This is technically my first map to be made and released on the new.. well.. newly implemented source 2 engine. It's my pleasure to let you all play and most importantly, enjoy the map as well as my future ones. This first was such a great stretch for the future maps ;p

Update: 6 Sep, 2024 @ 9:30pm

Fixes:
-More small vfx improvements
-Fixed invisible object blocking on legacy stage final platform
Additions:
-Made legacy ending harder
*Higher damage
*More bullets
*One guy must stay on platform
Adjustments:
-Rotating beam on third phase (STG 2) hitbox is now fixed and also buffed a little higher damage
*TIP: You might need healing (Heal item, Water nymph's passive heal) to survive

Update: 31 Aug, 2024 @ 1:39am

RTRemix(BETA)
!This ver is only beta of the final version, some features and qualities won't be currently implemented, though gameplay-wise, there will be barely any change in the final version
!Also expect some weird shenanigans or bugs because the map logic is kind of in a spagetti scenario ;-;, Just report to me thank you!

- Major Particle changes
- Lighting changes
- Buffed ZM Flight
- Added Legacy Stage
- Much more that I'm too lazy to talk about here

Have fun!

Update: 11 Aug, 2024 @ 10:13am

Big gamechangers!

- Some damages coming from fire now sets the target on fire based on CS2Fixes
- Reduced the time for charging blue up
- Added more props around the map
- Reduced HP of the ramp in the middle
- Slight improvements to some particles
- Slight lighting tweaks
- Improved 3D skybox
- Door after first boss now opens in 45 seconds instead of 30
- Warp item's tp range has been buffed
- Replaced game's windows with my own style :P
- Bugged doors in the long defense can now kill when being blocked
- Fixed ladder shortcut for trigger

Next big update is the last one other than fixes ~
(Codename: RTRemix)

Update: 29 Jul, 2024 @ 7:50am

Fixed pipe's collision
Buffed zm flight for fixed pushes

Update: 28 Jul, 2024 @ 1:32am

added 3 metal pipes in the loot box (only does sound)

Update: 23 Jul, 2024 @ 8:21am

slight improvements on some particles
fixed water nymph not healing
fixed a delayed tp text

Update: 13 Jul, 2024 @ 3:13am

Fixed elevator tp before last boss
Added a potential fix for the last elevator due to Source 2 physics bug
Fixed hammer in stage 1 not spawning

Update: 10 Jul, 2024 @ 9:20pm

Doubled lightmap size
Converted Human and Zombie heals into static
Optimized all boss health (Nerfed)
Fixed last boss hp scaling
Optimized the parkour side after last boss to reduce fall rate
Added playerclips to the sky to prevent unnecessary ZM Flight exploits
All changes gameplay-wise are fairly minimal

Update: 8 Jul, 2024 @ 9:36am

More fixes and gameplay optimizations. Thanks for the comments!