Counter-Strike 2

Counter-Strike 2

ze_diverted_destiny
19 Comments
CRYCHIC长崎素世 8 Apr @ 7:58am 
The 3rd winner has appeared.I am the leader, but I did not record the entire process from the
leader's perspective.However,someone passed the level from a human perspective.The all
process video:https://b23.tv/IjvX6iK
Sever: ZED
Leader: 初音ミク
Time left:18 minutes
Time:2025/04/08/20:50(UTC+8)
1LLus_0Ry 6 Feb @ 2:57am 
Marathon mode was passed…with multiple bugs:
Ammo and ??? item seems not working.
Zm speed can't be picked sometimes.
There's no teleport triggers in picking ammo place.
Zm speed can easily overtake in spite of fire
item used at the junction between stage1 and stage2.
No countdown tips after the two levers pulled in marathon stage2.
And some details.I think you can agree to my friend request to have straight talk.You can see the whole process: https://b23.tv/GBt6qOZ .
Sever:EXG
Leader:এ清ོ廷ꦿ℘
Time:2025/02/06/15:27(UTC+8)

Thanks for creating such a great map.:steamthumbsup:
KadianS.fbx  [author] 28 Jan @ 6:28pm 
i have never noticed the thumbnail spelling
RsGuiltY⚝ 18 Oct, 2024 @ 10:06pm 
can tell me map all music ?
风起于梅溪湖畔 4 Oct, 2024 @ 6:00am 
The best map I"d play
9 3 Oct, 2024 @ 11:12am 
bug
FATAL ERROR: attempting to render with error material for 'materials/error.vmat
Nscoad 2 Oct, 2024 @ 1:40am 
In the second level, after the BOSS is sent to the blue sphere, both sides of the iron doors will be closed, if the human jumps on one of the iron doors before it is closed, then when the iron door is lowered, it will be crushed to death, and the iron door will rise again, so that the zombies on the first floor can not attack. And in the last elevator, if the sphere artifact is not thrown, the column elevator can not rise, hammer artifact is too strong, maybe it can weaken the movement speed?
KadianS.fbx  [author] 31 Aug, 2024 @ 2:41am 
sike
Elliot 25 Jul, 2024 @ 10:24pm 
:steamthumbsup:
nisa 13 Jul, 2024 @ 1:20am 
youtube.com/watch?v=jKT8UDFBdZI
need fix it (It may be caused by items entity)
nisa 9 Jul, 2024 @ 12:20am 
ZM Flight not working

Heal player(Hum & Zm item) use unable heal him (other player can)

The final elevator, during the rise, there is a possibility that the player may directly penetrate and fall down. (maybe other too...)

The Phase 2 boss platform exhibits a minor height discrepancy, this will result in the final push being random directed elsewhere.
氪疯异梦 8 Jul, 2024 @ 8:15am 
After using the Fire Wall artifact, the artifact effect will continue to exist and will not disappear
ZM Flight is not working, or we don't know how to use it
(Because it is machine translation, some meanings may not be expressed very clearly.)
Pepe 7 Jul, 2024 @ 4:00am 
after nuke lands round not end , zombie keep respawn
氪疯异梦 7 Jul, 2024 @ 3:23am 
bug
Zm artifact wings have no effect
One zombie can pick up multiple artifacts
Firewall cannot block zombies after use

proposal
Please add a push to the opening bridge, as shown in the csgo c2f2 version (when the bridge is not fully lowered, it will go up, and if it is fully lowered, it will kill the humans on top)
The artifacts dropped from the loot artifact have no effect description. Please add an effect description after picking them up

I tried to command and clear the level in the EXG community, but I could only reach 1:30 at the second boss in the second level
KadianS.fbx  [author] 6 Jul, 2024 @ 2:42am 
All has been fixed and optimized. First tp or the one in the spawn only triggers after the bridge is down. In the blue area, there is a block for zm, though one of them was broken. Thanks!
氪疯异梦 6 Jul, 2024 @ 1:59am 
Is there no TP transmission in the scene at the beginning of the game? (If so, that means I didn't trigger the button)

The elevator with the sixth countdown will block the stairway that is unlocked within 5 seconds of going up

After the first boss in the second level is killed, there is no TP teleportation in the next scene (if triggered later, if the zombie cannot teleport to the next scene in that scene, it is similar to a tavern, requiring a walk of some distance to teleport to the next TP before teleportation to the back)

Is the teleportation speed of zombies in the blue sphere area a bit fast? (After the human defense door opened, the zombie had already reached the iron gate, and humans could not find a way to slow down the charging speed of the blue ball below.)

After the blue ball ends, push upwards to open cs2f_use_old_push, unable to push onto the board leading to the final boss. Is the thrust too low, or is the chessboard time too fast?
KadianS.fbx  [author] 5 Jul, 2024 @ 10:41pm 
Thanks for the report and feedback! Yes, you should enable the cs2fix plugin for the pushes. Unfortunately the ending has been changed to provide more team-win situations, I apologize for not including that in the description.
氪疯异梦 5 Jul, 2024 @ 9:32pm 
I really like the scene of the celestial fall after the boss was killed in the c2f2 version of the picture, but after restarting this time, the setting was cancelled. I regret not having the chance to play it again
氪疯异梦 5 Jul, 2024 @ 9:26pm 
May I ask if this image should not enable cs2f_use_old_push for cs2fixes?
And at the final boss, I cannot cause damage to the boss
Is this situation a bug?
Or is there a problem with the shooting point?