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leader's perspective.However,someone passed the level from a human perspective.The all
process video:https://b23.tv/IjvX6iK
Sever: ZED
Leader: 初音ミク
Time left:18 minutes
Time:2025/04/08/20:50(UTC+8)
Ammo and ??? item seems not working.
Zm speed can't be picked sometimes.
There's no teleport triggers in picking ammo place.
Zm speed can easily overtake in spite of fire
item used at the junction between stage1 and stage2.
No countdown tips after the two levers pulled in marathon stage2.
And some details.I think you can agree to my friend request to have straight talk.You can see the whole process: https://b23.tv/GBt6qOZ .
Sever:EXG
Leader:এ清ོ廷ꦿ℘
Time:2025/02/06/15:27(UTC+8)
Thanks for creating such a great map.
FATAL ERROR: attempting to render with error material for 'materials/error.vmat
need fix it (It may be caused by items entity)
Heal player(Hum & Zm item) use unable heal him (other player can)
The final elevator, during the rise, there is a possibility that the player may directly penetrate and fall down. (maybe other too...)
The Phase 2 boss platform exhibits a minor height discrepancy, this will result in the final push being random directed elsewhere.
ZM Flight is not working, or we don't know how to use it
(Because it is machine translation, some meanings may not be expressed very clearly.)
Zm artifact wings have no effect
One zombie can pick up multiple artifacts
Firewall cannot block zombies after use
proposal
Please add a push to the opening bridge, as shown in the csgo c2f2 version (when the bridge is not fully lowered, it will go up, and if it is fully lowered, it will kill the humans on top)
The artifacts dropped from the loot artifact have no effect description. Please add an effect description after picking them up
I tried to command and clear the level in the EXG community, but I could only reach 1:30 at the second boss in the second level
The elevator with the sixth countdown will block the stairway that is unlocked within 5 seconds of going up
After the first boss in the second level is killed, there is no TP teleportation in the next scene (if triggered later, if the zombie cannot teleport to the next scene in that scene, it is similar to a tavern, requiring a walk of some distance to teleport to the next TP before teleportation to the back)
Is the teleportation speed of zombies in the blue sphere area a bit fast? (After the human defense door opened, the zombie had already reached the iron gate, and humans could not find a way to slow down the charging speed of the blue ball below.)
After the blue ball ends, push upwards to open cs2f_use_old_push, unable to push onto the board leading to the final boss. Is the thrust too low, or is the chessboard time too fast?
And at the final boss, I cannot cause damage to the boss
Is this situation a bug?
Or is there a problem with the shooting point?