Victoria 3

Victoria 3

Realms of Exether
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Update: 4 Jun @ 7:02pm

Salt Wastes
Atamzotayit: New culture emergence JE,
Revamped Salt Waste Curse JE; curse events are now harvest conditions, resolving the curse is now a progress bar instead of an event chain,
On forming Atamzotayit, annex (but do not incorporate the states of) any remaining Salt Waste subjects of a different rank,
Stronger rewards for the capstone Atamzotayit JEs

🌴 Larimora 🌞
Larimora is now an unrecognized half-elf protectorate of Dumonia, with new characters, interest groups, a starting event, and dynamic flags.,
Soft removes the Castaway Dwarf Culture pending future re-implementation,
Fully removes unused Jimwanth culture,
Cove colony now owns Dumonia's other Kailando holding for better admin efficiency, and the population on that state is fixed (was accidently erroneously doubled, causing mass unemployment and thus starvation/radicalism)

Art
Ectoplasm and Trinkets have received new goods icons

Bug Fixes
Fixes Naga/Gnoll portraits
lobbies should be less coy about telling you what they want
fixed issue with oozefall harvest impact wildly fluctuating with potion factory throughput
a number of bugs related to orc, goblin and giant genes have been fixed
Fixed Colonial claims in the Dark Morass,
Fixed bug with specific corporatism ideologies breaking
A crash related to mutagen laws should be fixed,
a bug with some of the vampire tooltips has been fixed

Misc
Added compatibility with the new free ship pack, to display unique ship for ogres, goblins, dragonborn, kobolds and elves
blubber plants have a new PMG, flow additives, where you can introduce cloudsilver to your fuel production
Characters with the "Hedonist" trait can now generate as overweight (previously only the "expensive tastes" trait made characters fatter),
Integralist Ideology renamed to Pan-Nationalist to scrub OTL references to Catholicism,
The Mutant culture now generates with clothing
two new harvest conditions, Awakened Flora and Wishstone Showers, have been added,
Bloodtithe Mode and Uplift Administration now add vampiric homelands and swap state religion to Lunar Masquerade

Update: 15 May @ 1:18pm

Update: 15 May @ 10:59am

Update: 15 May @ 12:14am

Update: 14 May @ 4:04pm

Update: 12 May @ 3:13pm

## New Content
• Noricum Hag tags are now unrecognized and playable
• Added "Ecumenical Traditionalist" IG Ideology for state religions with the "Urik’s Pantheon" trait

### Dumonia
• Dumonian landowners are now called the "Kinfold"
• Added "The Kinfold" JE to Dumonia to centralize state power
• Much of Dumonia is now in personal union under the Emperor
• Added "Our Place in the Sun" JE detailing the rise of the Kamiran Cult
• Added "A New Dawn" JE, which fires if the Kamiran gain a foothold during high turmoil
• Dumonia now starts with a Kamiran Religious Movement
• Kamiran Devout gained new IG traits
• Added historical IG leaders to Dumonia
• Dumonia starts with Landed Voting
• Dumonia starts humiliated by Arrador
• Dumonia begins with lobbies targeting Arrador, Ceraun, and the South Seas Company
• Dumonian government is now "Kiarrike"; the emperor's title is now "Kiarr"
• The Order of the Sun is now known as "Arelon"
• Added more historical leaders to Dumonia

### Dreadmoor
• Dreadmoor received 2 new Journal Entries (JEs):
• One expands and explains existing mechanics
• One adds an overlord action to uplift subjects with vampiric administration and new vampire cultures
• Tithes can now be directed via the Special Measures decree and toggled in the JE
• Initiation rites are now automated and toggleable via the JE
• New gamerule "Bloodtithe Mode" applies Dreadmoor’s bloodtithe to all or player countries
• Dreadmoor starts with a Kamiran Minority Movement
• Three historical leaders added to Dreadmoor
• Dreadmoor’s Devout, PB, and Trade Unions are now led by humans

### Rimeroot
• Rimeroot gained a new expedition to stop heptadrones in the sunstation grid
• Rimeroot received 3 mostly positive harvest conditions

## Lonely Isles
• Larimora received new flag, leader, resources, and starts with Dumonia diplomacy
• Larimora now includes a Kamiran Devout minority
• Korafri and Castaway Dwarf cultures updated with Larimora changes

## Balance
• Political parties now respond more to RoE and Vanilla custom ideologies
• The Magic Party is more dynamic, with issues attracting or repelling IGs
• PND starts with an anarchist movement, anarchist IG leader, and Anarcho-Reactionary PB
• Ceraun now starts with a Rivierling National Movement
• Achon now starts with a Changeling National Movement
• 15 new cultural traits added across Noricum and the southern map
• Cultural Union power bloc now boosts shopkeeper investment instead of debuffing the leader
• Ice cap deposits reduced
• Ice Reservoirs need fewer employees and have more deposits

## UI
• Most harvest conditions now have tooltips explaining their triggers

## Bug Fixes

• "Denominational Exclusion" law now works with the acceptance system
• "Denominational Exclusion" renamed to "Ecumenical Recognition"
• Guild Laborers now support the Romantic Movement
• Colonial Administration JEs now count Cove Colony and Far Lilies correctly
• Matriarchal Traditionalist now properly affects party creation and AI weights
• Fixed Noricum Hag state crash (again)
• Minority PB groups no longer have both "Patriotic" and "Sovereignist" ideologies
• Cove Colony and the Order of the Far Lilies now count for Colonial Administration JEs

Update: 1 May @ 12:53pm

Update: 28 Apr @ 12:51pm

#New Content
• New Journal Entry "The Rising Sun" — power Sunstations and terraform Rimeroot.
• Vairian Everfrost Expedition has a Journal Entry about imported penal labor, ending in prison-states or colonies.
• Examining draconic murals unlocks the Locari crystal obelisks.
• Undermountain states can build Underways (+4 arable land, tech-limited).
• Vairian Icebreaker Company & Zakoniw reworked as rivals for Western Everfrost.
• Whisperpine Wood giants now follow the Winter Court (Giant Pantheon trickster fae).
• 5 historical characters added for VAE.
• 9 historical characters added for ZKW.

#Companies
• Generic companies added: airships, blubber, ectoplasm, ice, soulwrought, thaumacores.
• "Cold Northern Company" added (mint tea, fur lodges, ice reservoirs).
• "Rimeroot Plantation" company added (wyrmfruit, snowrubber, mint tea).
• "Fine Underground" company added (major underground buildings).
• Birds get upgraded airship company.
• Dwarves get upgraded underground and metal mining companies.
• Elves get upgraded silk & dye company.
• Gnomes get upgraded ectoplasm company.
• Goblins get upgraded munitions company.
• Mutagenic Trials law unlocks Institute of Mutagenic Studies or Mutagenic Standards Commission.
• New flavored companies for Exether goods added across the map.
• Icebreaker Company replaces Northern/Shipbuilder companies for Vairians.
• Vanilla companies reworked to support regional buildings.
• Logging companies now include all regional varieties.
• Fishing companies now include cave fishing.
• Lichen farms and mountain maize added to farming companies.
• Metal mining companies now include cloudsilver.
• Mineral mining companies now include lapis.
• Orchard companies now include wyrmfruit and songberries.
• Chime/tea companies now include spurge rubber and undertea.
• Fabric companies now include spidersilk ranches and sunweave plantations.
• Silk and dye companies now include spidersilk ranches.

#Balancing
• Alchemical Plants now use monster essence instead of iron.
• Heroes and Adventuring Guild buildings removed; most merged into Wizard Towers or Financial Districts.
• Machinists and Artificers merged into "Artificers," affiliation based on industry type.
• Adventuring Guilds tech adds +1 max companies.
• Soulwrought now have a 0.5 working adult ratio; assembly output doubled.
• Same ratio change applied to godsbane vaults.
• Soulwrought base literacy raised to 20% (slavery) or 30% (freedom).
• Positive state traits added in Everfrost to boost colonization incentives.
• Zakonish population slightly lowered and spread; Firbolg population increased in Zakoniw.
• Pop airship consumption now grants infrastructure (like automobiles).
• Trapping Lodges now produce more silk instead of monster essence.
• War machine industries now produce at 160% previous rate.
• Potion PMs adjusted in farms and mines.
• Airship input requirements drastically reduced for ports; ports no longer hire 5000 workers or use 26 airships.
• Airship yards produce fewer airships in late PMs.
• Goldfish wharves deployed around Rimeroot.

#Visuals & Flavor
• Trees and foliage now more prominent on the map.
• Several monuments properly placed and viewable.
• Everfrost regions redrawn and states consolidated.
• Everfrost states have dynamic names in Common, Draconic, Ocelian, and Vairian.
• Rimeroot regions redrawn and consolidated.
• Rimeroot states have dynamic names in Common, Draconic, and Gnomish.
• Vairia’s buildings moved to fix starting infrastructure gaps.
• VAE now has dynamic names based on overlord or republic status.

#Bugfixes
• Starshimmer Pool fixed again.
• Hidden/broken triggers fixed for Victeur-Feylight and Porcelaingate companies.
• Corrected minting in gold mines.
• Fixed halved cloudpiercer input for mobilization and carriers.

Update: 8 Apr @ 12:45pm

Update: 7 Apr @ 1:23pm

Content
• Added Arrador's unique companies back
• New Journal Entry for Ravik: "The Natural Borders of Ravik." Become the protector of gnomekind!
• New kingdom-level pan-nationalist formable "Ebgach/Wyldtree" for Verdant Thalorians and Gachsho Gnomes (translates to "Twinforest")
• Vairia has received attention and updates
• New Soulwrought releasable in Southwest Ravik: "Geargun"
• Questing Offices received a refreshed PMG in "Oversight," now dependent on army model law with varied employment
• Added customized rulers (and some heirs) for: Dumonia, Opalath, Seleneth, Anwarth, Secretkeepers, Teferet, Driftwyn, Vozmead, Yavira, Achon
• Some spurned characters turned into agitators
• Tweaked Vozmead's and Yavira's purper wedding event to include new heirs
• Added flavor events to Achon about succession
• Teferet is now a proper Magocratic Monarchy


Flavor
• Added flavor and altered starting setup for Driftwyn
• Added new game concepts concerning Achon & Changelings
• Waldgnom culture renamed to "Gachsho" (forest person)*

Art
• Wood Elves and High Elves have received a shared unit portrait set
• Half-Elves have received a unique unit portrait set
• The Rural Folk for Halflings/South Sea Ravager now have a reskinned "Jeffersonian" ideology
• Toftir has received dynamic state renames in the High Elf language
• New namelists for Rannorian & Timari Half-Elves to reflect their mixed heritage

Balancing
• Belt of Hippo deposits added south of Khaduras
• Questing Offices now provide slightly more urbanization
• Questing Offices benefit from economy of scale and provide scaling innovation
• Potion distilleries reworked
• Leech gardens rebalanced
• Taverns reworked
• All hunting industry rebalanced; now requires services (sourced from taverns)
• Monster Essence deposits decreased across the map
• Potions in mining PMs have been nerfed and given tech locks
• Potions are now used in most resource fabricating PMs instead of Wishstone
• Alchemy in general now has tech locks
• Wishstone reefs rebalanced
• Changed the logic for AI construction of Questing Offices to prioritize higher population states and reduce duplicate construction
• Changed the logic for AI subsidies, removed many from AI strategies and added Soulwrought Foundries
• Changed the math behind how AI allocates money to army and navy spending; it now relies on coastal and non-coastal population splits
• Changed the requirements for AI spending, debt, and government construction to be closer to vanilla
• The Vermillion Thicket has received half of a major redraw, with more to come
• Ravik, East Thaloria, and surrounding regions have undergone major redraws and state consolidations
• The Verdant Shore strategic region folded under the Old Thaloria Region, which has been slightly redrawn
• The Gnomehome and Varinath regions have undergone minor redraws and state consolidations
• Removed excess ports from Dragon Isles so they no longer go bankrupt

Bugfixes
• Fixed an issue with the minimum required GDP for maintaining a navy, resulting in AI powers instantly disbanding their navies
• Fixed an issue where the AI did not have a stance for the paper good
• Fixed an issue with nuisance errors from the South Seas interaction UI
• Fixed an issue with agitators referencing non-existent state regions
• Fixed an issue with the Dragon Blight Port Controls modifier icon
• Fixed an issue where the AI construction allocation math was completely broken