Victoria 3

Victoria 3

Realms of Exether
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Update: 28 Apr @ 12:51pm

#New Content
• New Journal Entry "The Rising Sun" — power Sunstations and terraform Rimeroot.
• Vairian Everfrost Expedition has a Journal Entry about imported penal labor, ending in prison-states or colonies.
• Examining draconic murals unlocks the Locari crystal obelisks.
• Undermountain states can build Underways (+4 arable land, tech-limited).
• Vairian Icebreaker Company & Zakoniw reworked as rivals for Western Everfrost.
• Whisperpine Wood giants now follow the Winter Court (Giant Pantheon trickster fae).
• 5 historical characters added for VAE.
• 9 historical characters added for ZKW.

#Companies
• Generic companies added: airships, blubber, ectoplasm, ice, soulwrought, thaumacores.
• "Cold Northern Company" added (mint tea, fur lodges, ice reservoirs).
• "Rimeroot Plantation" company added (wyrmfruit, snowrubber, mint tea).
• "Fine Underground" company added (major underground buildings).
• Birds get upgraded airship company.
• Dwarves get upgraded underground and metal mining companies.
• Elves get upgraded silk & dye company.
• Gnomes get upgraded ectoplasm company.
• Goblins get upgraded munitions company.
• Mutagenic Trials law unlocks Institute of Mutagenic Studies or Mutagenic Standards Commission.
• New flavored companies for Exether goods added across the map.
• Icebreaker Company replaces Northern/Shipbuilder companies for Vairians.
• Vanilla companies reworked to support regional buildings.
• Logging companies now include all regional varieties.
• Fishing companies now include cave fishing.
• Lichen farms and mountain maize added to farming companies.
• Metal mining companies now include cloudsilver.
• Mineral mining companies now include lapis.
• Orchard companies now include wyrmfruit and songberries.
• Chime/tea companies now include spurge rubber and undertea.
• Fabric companies now include spidersilk ranches and sunweave plantations.
• Silk and dye companies now include spidersilk ranches.

#Balancing
• Alchemical Plants now use monster essence instead of iron.
• Heroes and Adventuring Guild buildings removed; most merged into Wizard Towers or Financial Districts.
• Machinists and Artificers merged into "Artificers," affiliation based on industry type.
• Adventuring Guilds tech adds +1 max companies.
• Soulwrought now have a 0.5 working adult ratio; assembly output doubled.
• Same ratio change applied to godsbane vaults.
• Soulwrought base literacy raised to 20% (slavery) or 30% (freedom).
• Positive state traits added in Everfrost to boost colonization incentives.
• Zakonish population slightly lowered and spread; Firbolg population increased in Zakoniw.
• Pop airship consumption now grants infrastructure (like automobiles).
• Trapping Lodges now produce more silk instead of monster essence.
• War machine industries now produce at 160% previous rate.
• Potion PMs adjusted in farms and mines.
• Airship input requirements drastically reduced for ports; ports no longer hire 5000 workers or use 26 airships.
• Airship yards produce fewer airships in late PMs.
• Goldfish wharves deployed around Rimeroot.

#Visuals & Flavor
• Trees and foliage now more prominent on the map.
• Several monuments properly placed and viewable.
• Everfrost regions redrawn and states consolidated.
• Everfrost states have dynamic names in Common, Draconic, Ocelian, and Vairian.
• Rimeroot regions redrawn and consolidated.
• Rimeroot states have dynamic names in Common, Draconic, and Gnomish.
• Vairia’s buildings moved to fix starting infrastructure gaps.
• VAE now has dynamic names based on overlord or republic status.

#Bugfixes
• Starshimmer Pool fixed again.
• Hidden/broken triggers fixed for Victeur-Feylight and Porcelaingate companies.
• Corrected minting in gold mines.
• Fixed halved cloudpiercer input for mobilization and carriers.

Update: 8 Apr @ 12:45pm

Update: 7 Apr @ 1:23pm

Content
• Added Arrador's unique companies back
• New Journal Entry for Ravik: "The Natural Borders of Ravik." Become the protector of gnomekind!
• New kingdom-level pan-nationalist formable "Ebgach/Wyldtree" for Verdant Thalorians and Gachsho Gnomes (translates to "Twinforest")
• Vairia has received attention and updates
• New Soulwrought releasable in Southwest Ravik: "Geargun"
• Questing Offices received a refreshed PMG in "Oversight," now dependent on army model law with varied employment
• Added customized rulers (and some heirs) for: Dumonia, Opalath, Seleneth, Anwarth, Secretkeepers, Teferet, Driftwyn, Vozmead, Yavira, Achon
• Some spurned characters turned into agitators
• Tweaked Vozmead's and Yavira's purper wedding event to include new heirs
• Added flavor events to Achon about succession
• Teferet is now a proper Magocratic Monarchy


Flavor
• Added flavor and altered starting setup for Driftwyn
• Added new game concepts concerning Achon & Changelings
• Waldgnom culture renamed to "Gachsho" (forest person)*

Art
• Wood Elves and High Elves have received a shared unit portrait set
• Half-Elves have received a unique unit portrait set
• The Rural Folk for Halflings/South Sea Ravager now have a reskinned "Jeffersonian" ideology
• Toftir has received dynamic state renames in the High Elf language
• New namelists for Rannorian & Timari Half-Elves to reflect their mixed heritage

Balancing
• Belt of Hippo deposits added south of Khaduras
• Questing Offices now provide slightly more urbanization
• Questing Offices benefit from economy of scale and provide scaling innovation
• Potion distilleries reworked
• Leech gardens rebalanced
• Taverns reworked
• All hunting industry rebalanced; now requires services (sourced from taverns)
• Monster Essence deposits decreased across the map
• Potions in mining PMs have been nerfed and given tech locks
• Potions are now used in most resource fabricating PMs instead of Wishstone
• Alchemy in general now has tech locks
• Wishstone reefs rebalanced
• Changed the logic for AI construction of Questing Offices to prioritize higher population states and reduce duplicate construction
• Changed the logic for AI subsidies, removed many from AI strategies and added Soulwrought Foundries
• Changed the math behind how AI allocates money to army and navy spending; it now relies on coastal and non-coastal population splits
• Changed the requirements for AI spending, debt, and government construction to be closer to vanilla
• The Vermillion Thicket has received half of a major redraw, with more to come
• Ravik, East Thaloria, and surrounding regions have undergone major redraws and state consolidations
• The Verdant Shore strategic region folded under the Old Thaloria Region, which has been slightly redrawn
• The Gnomehome and Varinath regions have undergone minor redraws and state consolidations
• Removed excess ports from Dragon Isles so they no longer go bankrupt

Bugfixes
• Fixed an issue with the minimum required GDP for maintaining a navy, resulting in AI powers instantly disbanding their navies
• Fixed an issue where the AI did not have a stance for the paper good
• Fixed an issue with nuisance errors from the South Seas interaction UI
• Fixed an issue with agitators referencing non-existent state regions
• Fixed an issue with the Dragon Blight Port Controls modifier icon
• Fixed an issue where the AI construction allocation math was completely broken

Update: 26 Mar @ 3:36am

Update: 25 Mar @ 1:38pm

Hotfix for Vanguard of the South & Azure Pennant errors.

Includes 2 JEs for Awakened heritage tags and vermillion thicket wood elves.

Update: 24 Mar @ 3:29pm

## Content
• Added Azure Pennant JE for Naval Dominance
• Added Vanguard of the South JE to Lirionthal, affecting Tauudhra Empire relations
• New Mavelian religion flavor with updated traits and localization, more accepting of women in the workplace
• East Locari now includes "Zetam" and "Bukkloy" formables, and "Otitam/Otikloy" empire-level formable
• Temple of Tulips, Thiral, Aubern Flow
• Highroost, Aitzkora, Lurra
• Statue of Ealdred the Valorous, Dumonia, Crownpeak
• Khoymegass Casino, Wasi Qhuchuy, Nawi Oasis
• Cathedral of Dawn, Order of the Sun, Temple Hill
• Hourglass Masuoleum, Anwarth, Brokenpillar
• Old Illvasaar, Dragon Isles, Cartharos
• Castle Dreadmoor, Dreadmoor, Ravencliff
• Pilokti Kɑbwɑt, Kettoketto, Lubvudolpa
• Er Vlongecht, Ravik, Tikkerhaven, (Constructable)

## Art
• Updated launcher thumbnail
• Birds and Blacktalons now have new unit/character portraits
• Refreshed Starbranded bureaucrat icon and localization

## Map
• Kailando facelift with state redrawing and consolidation
• Removed West Kailando Strategic Region, split across Elusive Coves and Lacertia
• Removed Anantadesh Region, split across Dreamweaver Jungle and New Dumonia
• Cove Colony and Crimson Corsairs are now OPMs
• East and West Locari received state consolidations and renames
• Dynamic renames for Vindon Narrows, Lotus Isles, and Toftir

## UI
• Added shortcut to open Arcana panel (M)
• Improved sidebar layout, moved Factions button
• Fixed button shifting issues
• Added map mode button on retainer screen
• Changed Drow Empire button icon and title

## Flavor
• Secret dynamic name for the Yulug Authority if they lose all Authority
• Kailando now has dynamic state and city renames in multiple languages
• Morastlinge culture renamed to Scordian
• Grunhain High-Elves are now Kesswenu
• Feylight's naming updated, and its political situation now reflects lobbies
• Dynamic renames for multiple regions in Common, Ocelian, Naga, Draconic languages

## Balance
• Feylight now forced to accept Rose Court pops and disarm due to imposed policies
• Heroes pop now has a minority supporting Industrialists IG
• Wizardry Schools provide a 20% bureaucracy discount, reducing Magic Proliferation costs by 10% per level
• Leaders with Druid ideology now only spawn where the state religion has the Fey trait
• Mariner company updated to include leviathan whaling and sea snaking
• Sunweave Plantations benefit from Cotton Gin T1 tech
• AI now prioritizes constructing the Light of Solitude

## Bugfixes
• Reworked agitators to avoid joining movements or becoming political leaders unless retired
• AI Arcane Republicans now actively pursue Wizard Schools
• Fixed reversion to Local Police after Pest Control
• Fixed movement-related bugs
• Added fallback cleanup for Buramog Wars debuffs
• Fixed Starshimmer Pool naval access issues
• Fixed privatization loop for rubber plantations
• Rot Farms and Beekeeping Farms now have Cash Reserves
• Fixed druid plant-growth PM issues
• Fixed mutagen law hover crash (CTD)
• Fixed missing magic movement category icon
• Female rulers can now be granted command under matriarchy

Update: 10 Mar @ 3:52pm

## Content
• Cloudpiercers fully implemented (Exether aeroplanes), splitting military methods apart and allowing a weaker version of air-recon before Tier 5.
• Two new magic character ideologies added: Arcane Republican and Mad Scientist.
• Dumonia and Paylaz have received a smattering of historical leaders and agitators.
• ~40 new historical agitators featuring these and other ideologies added.
• The option to centralize mutagen tests now appears when a state reaches a 10% mutant minority.

## Balance
• Power plants now rely on Thaumacores instead of engines, prompting a rework of the production tech tree and making electricity an arcane rather than mundane matter.
• Removed Nimbium.
• Rebalanced Airship port PMs, removing coal dependency.
• Streamlined colonization blocker state traits to reduce their number and simplify colonial tech progression.
• Balloon-scouting effectiveness reduced due to wider accessibility.
• Placeholder assimilation effects for mutagen laws have been removed and replaced with a series of mutant community events.
• Borasak (BSK) Devout IG now favors Ancestral Moralism over Theocracy while remaining Jingoist and non-patriarchal.
• Church of Man IG supports racial segregation and denominational exclusion.
• Jurian’s Inquisition (JUR) and Lugzar (LGZ) Devout IGs now support their nations' theocracies.
• Devout IG is referred to as "Cultists" for Buried Gods, Verglas Eminence, and Raven Queen religions.
• Monastic Heritage Devout are now called "Monks" for Opened Eye / Mortal’s Burden religion, have become liberal instead of patriarchal, and have a +30% chance to spawn female leaders and agitators.
• Balloon-scouting is no longer exclusive to the military production principle; it now requires airships and has been nerfed due to its accessibility.
• Wasi Qhuchuy now starts with a land border with their protectorate Titikunka.
• Whiali & Stranfolk cultures now share a trait.
• Whialor now starts with claims on Houtblom & Seeskat.
• Bonegnawer now starts with claims on Seeskat.

## Art and Portraits

• Hellborn in Devil’s Exile now have their own ethnicity and no longer resemble regular humans.
• Vandori have received their own ethnicity and unique portraits.
• Hags have received their own ethnicity and unique portraits.
• All short fantasy race portraits have been adjusted to be properly short—no more 6-foot gnomes.
• Elf portraits have mostly stopped visibly aging.
• Elf portraits have received a facelift, courtesy of the Anbennar team.
• Halfling & Ogre portraits have been made even fatter.
• Paylaz, Lirionthal, and the Tauudhra Empire have received new flags.
• Devil's Exile has received an updated flag.

## Bugfixes
• After a patriarchal IG is swayed by a feminist movement to accept women’s rights, they still dislike Matriarchy.
• Mutagen vats now correctly disable after changing off the mutagen law or when state ownership changes.
• A bug where mage IG leaders would always spawn as moderates has been fixed.
• A bug where matriarchies would not be enforced at game start has been fixed.
• Fixed the "Corporatism" ideology icon so it properly appears upon researching the tech. Unique versions of Corporatism have been added for Materialistic, Scholarly, Druidic, and Magoclast Devout IGs.
• Fix for the "Puritan Guard" Devout IG for the Reformed Markatian Religion, ensuring it displays properly.

Update: 24 Feb @ 4:45pm

## Content
• Onghor has received 4 new JEs—concoct the strongest mutagens as you chase the power of flight!
• Reworked the Tribes IG and added tribesmen pops to help it properly reduce as you remove subsistence farms
• Added the first iteration of the Tauudhra Empire diplomacy screen

## Balance
• The Mutagenic Trials law now turns lower strata pops into mutants at a rate of 0.15% per institution level
• The Mutagen Vats building now has a similar effect
• Beekeeping buildings have been rebalanced
• Relics/Trinkets have been rebalanced in terms of cost and all their inputs/outputs
• Field Hospitals now take potions instead of Chimesilt (Lore related change. Chimesilt does not turn into Morphine)
• Fahavalo has had its state count reduced
• Some of Yulug's vassals have had their states consolidated
• Glowfish PMs buffed slightly
• Kailando has received some redraws and some renames to match the lizardfolk conlang, Squst

## Bugfixes
• Glowfish were not supposed to randomly start outputting gold at the second-tier PM—this has been fixed
• Fixed Cloud Collectors construction cost

Update: 15 Feb @ 4:31am

Update: 9 Feb @ 4:41pm