Hegemony III: Clash of the Ancients

Hegemony III: Clash of the Ancients

Mos Maiorum v1.5.8
Se afișează 81-90 din 128 intrări
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Actualizare: 10 nov. 2024 @ 4:50

v1.2.00 uploaded

Slave Revolts
- slave revolts can now be prevented by sending sufficient forces to the region
- an alert will now show the itme remaining until the revolt breaks out
- allowable slave-worker ratio will be slightly raised by each revolt event, making it a bit more unlikely to reoccur

AI Scripts
- new script "AI Spawn Defense" in "more resilient AI" option that lets AI recruit a defensive force when a potential threat arises even though it might have a truce with the player or even be friendly
- AI will now change the home city for weakened brigades if current home city has no more recruits
- if AI recruits workers in a city under siege, these will be disbanded and instead be replaced with combat brigades (if recruits, gold allow)
- "officer upgrade" script in "more resilient AI" option now considers if brigade is near playerfaction and if brigade has a general assigned when deciding if AI is allowed to disband a brigade
- if AI brigades are transferred to player by event etc. they will be set to disbandable again (at least most possible cases should be covered)

New Faction
- added new wolves faction and wolfpack brigade
- new event for wolfpack raid during winter

Other
- set up messagelogs to display conditions checks for change of governement form
- some more script improvements and fixes for script errors

Actualizare: 2 nov. 2024 @ 10:52

v1.1.14 uploaded

- a couple more script improvements

Actualizare: 25 oct. 2024 @ 5:35

v1.1.13 uploaded

- AI conolization from "more resilient AI" option will not anymore taget a city for which a migration is ongoing
- fixed Council of Elders trying to show Empire / Crossroads of Culture effect for non-empires
- fixed General from Overseastrade erroneous reference to local playerFaction variable
- extended range of possible number of trade policy changes to account for high frequency trade policy change play style
- potentially fixed governance panel failing in (unknown) fringe condition
- recruting migrants now only possible if popgrowth in city is above 50
- slave uprising event can now also happen after 500 days gametime regardless of other conditions
- slave uprising number of possible events now dependent on difficulty setting
- added compatibility for all factionsgroups in the Vanilla Augmented (VA) mod
- added new general portrait

Actualizare: 12 oct. 2024 @ 2:11

Actualizare: 9 oct. 2024 @ 14:57

v1.1.12 uploaded

- fixed script errors related to invader starts
- another potential fix to the trapped unit script bug

Actualizare: 8 oct. 2024 @ 13:17

v1.1.11 uploaded

- updated and polished the info on governance and reform effects in the "council of elders" task
- player capital city will now receive certain MoMa specific upgrades at game start if all requirements are met (free upgrade slot, gold, wood...) and dependent on government form
- all cities with a reference to a temple or similar in their tooltip will get a temple upgrade if they have a free upgrade slot
- a lot of other small script and string improvements

Actualizare: 3 oct. 2024 @ 5:57

v1.1.10 uploaded

- fixed legacy script removing XP from a new envoy brigade in case of certain city upgrades (e.g. traingingground), even though envoys added by script don't receive any recruit-XP from the upgrade in the first place
- if a mercenary brigade gets assigned envoy specific officer upgrades by vanilla, these upgrades will be removed

Actualizare: 1 oct. 2024 @ 22:00

Actualizare: 1 oct. 2024 @ 14:29

v1.1.9 uploaded

- localized most of the loop variables for listfactions(), listbuildings() and listforts() for performance improvement and possible avoidance of "tail call" bug
- some more minor script improvements

Actualizare: 30 sept. 2024 @ 14:03

v1.1.8 uploaded

- fixed an error that would come up when using the state slavery policy and nothing was selected
- fixed an error that would come up for the new customeffectables when the empire receded to a tribe (e.g. when a city is lost)
- adjusted contribution to inflation from gold vs. commodities balance (halfed increase, much reduced reduction)