Hegemony III: Clash of the Ancients

Hegemony III: Clash of the Ancients

Mos Maiorum v1.5.7
Zobrazuje se 81–90 z 127 položek
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Aktualizace: 2. lis. 2024 v 10.52
provedl Canute VII

v1.1.14 uploaded

- a couple more script improvements

Aktualizace: 25. říj. 2024 v 5.35
provedl Canute VII

v1.1.13 uploaded

- AI conolization from "more resilient AI" option will not anymore taget a city for which a migration is ongoing
- fixed Council of Elders trying to show Empire / Crossroads of Culture effect for non-empires
- fixed General from Overseastrade erroneous reference to local playerFaction variable
- extended range of possible number of trade policy changes to account for high frequency trade policy change play style
- potentially fixed governance panel failing in (unknown) fringe condition
- recruting migrants now only possible if popgrowth in city is above 50
- slave uprising event can now also happen after 500 days gametime regardless of other conditions
- slave uprising number of possible events now dependent on difficulty setting
- added compatibility for all factionsgroups in the Vanilla Augmented (VA) mod
- added new general portrait

Aktualizace: 12. říj. 2024 v 2.11
provedl Canute VII

Aktualizace: 9. říj. 2024 v 14.57
provedl Canute VII

v1.1.12 uploaded

- fixed script errors related to invader starts
- another potential fix to the trapped unit script bug

Aktualizace: 8. říj. 2024 v 13.17
provedl Canute VII

v1.1.11 uploaded

- updated and polished the info on governance and reform effects in the "council of elders" task
- player capital city will now receive certain MoMa specific upgrades at game start if all requirements are met (free upgrade slot, gold, wood...) and dependent on government form
- all cities with a reference to a temple or similar in their tooltip will get a temple upgrade if they have a free upgrade slot
- a lot of other small script and string improvements

Aktualizace: 3. říj. 2024 v 5.57
provedl Canute VII

v1.1.10 uploaded

- fixed legacy script removing XP from a new envoy brigade in case of certain city upgrades (e.g. traingingground), even though envoys added by script don't receive any recruit-XP from the upgrade in the first place
- if a mercenary brigade gets assigned envoy specific officer upgrades by vanilla, these upgrades will be removed

Aktualizace: 1. říj. 2024 v 22.00
provedl Canute VII

Aktualizace: 1. říj. 2024 v 14.29
provedl Canute VII

v1.1.9 uploaded

- localized most of the loop variables for listfactions(), listbuildings() and listforts() for performance improvement and possible avoidance of "tail call" bug
- some more minor script improvements

Aktualizace: 30. zář. 2024 v 14.03
provedl Canute VII

v1.1.8 uploaded

- fixed an error that would come up when using the state slavery policy and nothing was selected
- fixed an error that would come up for the new customeffectables when the empire receded to a tribe (e.g. when a city is lost)
- adjusted contribution to inflation from gold vs. commodities balance (halfed increase, much reduced reduction)

Aktualizace: 29. zář. 2024 v 14.16
provedl Canute VII