Hegemony III: Clash of the Ancients

Hegemony III: Clash of the Ancients

Mos Maiorum v1.5.9
Εμφάνιση 81-90 από 130 καταχωρίσεις
< 1 ... 7  8  9  10  11 ... 13 >
Ενημέρωση: 10 Νοε 2024 στις 14:13
από Canute VII

Ενημέρωση: 10 Νοε 2024 στις 12:42
από Canute VII

v1.2.01 uploaded

- bug fix for new AI script

Ενημέρωση: 10 Νοε 2024 στις 4:50
από Canute VII

v1.2.00 uploaded

Slave Revolts
- slave revolts can now be prevented by sending sufficient forces to the region
- an alert will now show the itme remaining until the revolt breaks out
- allowable slave-worker ratio will be slightly raised by each revolt event, making it a bit more unlikely to reoccur

AI Scripts
- new script "AI Spawn Defense" in "more resilient AI" option that lets AI recruit a defensive force when a potential threat arises even though it might have a truce with the player or even be friendly
- AI will now change the home city for weakened brigades if current home city has no more recruits
- if AI recruits workers in a city under siege, these will be disbanded and instead be replaced with combat brigades (if recruits, gold allow)
- "officer upgrade" script in "more resilient AI" option now considers if brigade is near playerfaction and if brigade has a general assigned when deciding if AI is allowed to disband a brigade
- if AI brigades are transferred to player by event etc. they will be set to disbandable again (at least most possible cases should be covered)

New Faction
- added new wolves faction and wolfpack brigade
- new event for wolfpack raid during winter

Other
- set up messagelogs to display conditions checks for change of governement form
- some more script improvements and fixes for script errors

Ενημέρωση: 2 Νοε 2024 στις 10:52
από Canute VII

v1.1.14 uploaded

- a couple more script improvements

Ενημέρωση: 25 Οκτ 2024 στις 5:35
από Canute VII

v1.1.13 uploaded

- AI conolization from "more resilient AI" option will not anymore taget a city for which a migration is ongoing
- fixed Council of Elders trying to show Empire / Crossroads of Culture effect for non-empires
- fixed General from Overseastrade erroneous reference to local playerFaction variable
- extended range of possible number of trade policy changes to account for high frequency trade policy change play style
- potentially fixed governance panel failing in (unknown) fringe condition
- recruting migrants now only possible if popgrowth in city is above 50
- slave uprising event can now also happen after 500 days gametime regardless of other conditions
- slave uprising number of possible events now dependent on difficulty setting
- added compatibility for all factionsgroups in the Vanilla Augmented (VA) mod
- added new general portrait

Ενημέρωση: 12 Οκτ 2024 στις 2:11
από Canute VII

Ενημέρωση: 9 Οκτ 2024 στις 14:57
από Canute VII

v1.1.12 uploaded

- fixed script errors related to invader starts
- another potential fix to the trapped unit script bug

Ενημέρωση: 8 Οκτ 2024 στις 13:17
από Canute VII

v1.1.11 uploaded

- updated and polished the info on governance and reform effects in the "council of elders" task
- player capital city will now receive certain MoMa specific upgrades at game start if all requirements are met (free upgrade slot, gold, wood...) and dependent on government form
- all cities with a reference to a temple or similar in their tooltip will get a temple upgrade if they have a free upgrade slot
- a lot of other small script and string improvements

Ενημέρωση: 3 Οκτ 2024 στις 5:57
από Canute VII

v1.1.10 uploaded

- fixed legacy script removing XP from a new envoy brigade in case of certain city upgrades (e.g. traingingground), even though envoys added by script don't receive any recruit-XP from the upgrade in the first place
- if a mercenary brigade gets assigned envoy specific officer upgrades by vanilla, these upgrades will be removed

Ενημέρωση: 1 Οκτ 2024 στις 22:00
από Canute VII