Hegemony III: Clash of the Ancients

Hegemony III: Clash of the Ancients

Mos Maiorum v1.5.11
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Actualización: 5 MAY a las 1:33 p. m.

Actualización: 5 MAY a las 1:20 p. m.

v1.4.19 uploaded

- added new ability (attribute) for higer-rank raider and trainer officers to integrate liberated slaves
- polished officer tooltips to both account for new attributes and adjust some vanilla quirks

Actualización: 3 MAY a las 9:04 a. m.

v1.4.18 uploaded

- building an upgrade in a city gives 10% loyalty to all generals home to that city and regardless of their current placement
- building an upgrade in a city gives 10% reputation to the sitting governor
- refined code for reputation gain/loss from winning/losing battles
- polished log messages for reputation/loyalty to also indicate the source of reputation/loyalty (if appropriate)
- polished "politics" entry in the encyclopedia even more

Actualización: 1 MAY a las 1:49 p. m.

v1.4.17 uploaded

- fixed error in the migration objective
- some more code and string improvements

Actualización: 28 ABR a las 8:52 a. m.

Actualización: 26 ABR a las 1:50 a. m.

v1.4.16 uploaded

- added "pathfinder" stance for increased stealth and unlocked by officers (hunter3 as well as scout3 and higher)
- AI defense force script now takes into account "visibility distance" (aka detectrange) of approaching brigades to calculate threat. Note: unfortunately doesn't technically work for "visiblity distance" from stances, though.
- fixed bug with log messages from politics actions where I used the deprecated "popularity" string instead of the current "reputation"
- a few more string improvements thanks to player feedback

Actualización: 22 ABR a las 2:21 p. m.

v1.4.15 uploaded

- fixed a timing issue that caused several scripts to throw errors when starting a new game in the vanilla scenario
- added "horsemaster" officer to officer upgrade script (more resilient AI option)
- wonder quests will be canceled directly after loading them when playing with ASD mod and historically the wonder had already been built in the cosen start date
- improved a few strings of the wonders page in the encyclopedia

Actualización: 21 ABR a las 6:22 a. m.

v1.4.14 uploaded

- fixed bug in CreateDefensiveLeague script (more resilient AI option) when leage leader tried to annex its own building
- optimized script that determines if a fishery building is a seaside building or not to give more reliable results in fringe locations

Actualización: 19 ABR a las 1:15 p. m.

v1.4.13 uploaded

- added log messages to all the actions that increase or decrease reputation/loyalty of generals (no log messages to the weekly decay, though, since that would be tedious)

Actualización: 18 ABR a las 1:59 a. m.

v1.4.12 uploaded

- some more balance adjustments:

c) all effects on reputation/loyalty from the influence aristocarcy/meritocracy/plutocracy task have been doubled, e.g. you'll earn 20 reputation instead of only 10 etc.

d) reputation earned from defeating a brigade (or lost from being defeated) is now dependend on the units and needed recruits of that brigade instead of being a stale "1". E.g. defeating a bigade with 20 units@1 recruit each will give 2 reputation. Defeating a hoplite with 20 units@2.5 recruits each will give 5 reputation etc.

e) reputation earned from conquering a city has been raised by 50%

- expicitely added to monument/noblegarden tooptip that the effect on reputation/loyalty is divided by the number of generals present in the city

- improved strings for the "defamo" alert (when a general is at risk of being struck by a negative attribute) and for the "politics" objective

- fixed bug where reputation/loyalty could sink below 0 from natural decay