Hegemony III: Clash of the Ancients

Hegemony III: Clash of the Ancients

Mos Maiorum v1.5.12
Hiển thị 21-30 trong 134 mục
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Cập nhật: 31 Thg05 @ 1:13pm

v1.4.21 uploaded

- new quality of life "investigate nobles" task in the "privilege to rule" objective that let's you loop throught all the generals to easily see their loyalty and reputation stats as well as decay and growth. You can select the general directly on the map, use the "forward" button in the talkinghead message or select them from the asset list.

Cập nhật: 8 Thg05 @ 11:36am

v1.4.20 uploaded

- unless the permadeath option is set, when spies are discovered by hostile factions they won't be disbanded anymore. Instead they will simply be reduced to a single unit and sent home.
- a couple of string improvements

Cập nhật: 5 Thg05 @ 1:33pm

Cập nhật: 5 Thg05 @ 1:20pm

v1.4.19 uploaded

- added new ability (attribute) for higer-rank raider and trainer officers to integrate liberated slaves
- polished officer tooltips to both account for new attributes and adjust some vanilla quirks

Cập nhật: 3 Thg05 @ 9:04am

v1.4.18 uploaded

- building an upgrade in a city gives 10% loyalty to all generals home to that city and regardless of their current placement
- building an upgrade in a city gives 10% reputation to the sitting governor
- refined code for reputation gain/loss from winning/losing battles
- polished log messages for reputation/loyalty to also indicate the source of reputation/loyalty (if appropriate)
- polished "politics" entry in the encyclopedia even more

Cập nhật: 1 Thg05 @ 1:49pm

v1.4.17 uploaded

- fixed error in the migration objective
- some more code and string improvements

Cập nhật: 28 Thg04 @ 8:52am

Cập nhật: 26 Thg04 @ 1:50am

v1.4.16 uploaded

- added "pathfinder" stance for increased stealth and unlocked by officers (hunter3 as well as scout3 and higher)
- AI defense force script now takes into account "visibility distance" (aka detectrange) of approaching brigades to calculate threat. Note: unfortunately doesn't technically work for "visiblity distance" from stances, though.
- fixed bug with log messages from politics actions where I used the deprecated "popularity" string instead of the current "reputation"
- a few more string improvements thanks to player feedback

Cập nhật: 22 Thg04 @ 2:21pm

v1.4.15 uploaded

- fixed a timing issue that caused several scripts to throw errors when starting a new game in the vanilla scenario
- added "horsemaster" officer to officer upgrade script (more resilient AI option)
- wonder quests will be canceled directly after loading them when playing with ASD mod and historically the wonder had already been built in the cosen start date
- improved a few strings of the wonders page in the encyclopedia

Cập nhật: 21 Thg04 @ 6:22am

v1.4.14 uploaded

- fixed bug in CreateDefensiveLeague script (more resilient AI option) when leage leader tried to annex its own building
- optimized script that determines if a fishery building is a seaside building or not to give more reliable results in fringe locations