Hegemony III: Clash of the Ancients

Hegemony III: Clash of the Ancients

Mos Maiorum v1.5.11
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Actualización: 16 ABR a las 12:25 p. m.

Actualización: 16 ABR a las 11:04 a. m.

v1.4.11 uploaded

- some balance adjustments:

(a) noble garden / monument will now add 3% loyalty / reputation to generals /wk (before only 1%), noble garden2 / monument2 will add 5% (before only 2%);

b) the chance for a general to receive a negative attribute at <1% reputation has been significantly decreased, it's now 4 times less likely, given the same amount of loyalty; e.g. before at 60% loyalty, the risk was 40% /wk, now it's only 10% /wk

Actualización: 15 ABR a las 1:27 p. m.

v1.4.10 uploaded

- made the initial talkingheads for the influence aristocracy and influence meritocracy tasks react to a "cancel" command
- show access to the influence aristocracy/plutocracy/meritocracy tasks in the respective society skill descriptions
- improved a couple of strings and string formats, particularly in the pedia entry for "politics" and society skill descriptions
- removed a duplicate string for the politics objective
- made sure sending a general home or to the capital city when using a politics task doesn't count as being "defeated" (i.e. adding back 1% reputation)
- made additions to brigade loops for trapped units and envoys to hopefully not disturb the other brigade loop when disbanding brigades

Actualización: 14 ABR a las 5:07 a. m.

v1.4.9 uploaded

- a couple more potential bug fixes

Actualización: 11 ABR a las 11:24 a. m.

v1.4.8 uploaded

- a couple of bug fixes

Actualización: 6 ABR a las 12:38 p. m.

v1.4.7 uploaded

- added more conditions for the removal of envoy officers from mercenaries to possibly avoid ominous error

Actualización: 6 ABR a las 2:20 a. m.

v1.4.6 uploaded

- included missing condition "has zero reputation" when spawning a negative attribute for a general

Actualización: 5 ABR a las 1:08 p. m.

v1.4.5 uploaded

- attempt to fix a few reported bugs

Actualización: 4 ABR a las 1:33 p. m.

v1.4.4 uploaded

- fixed critical CtD bug that could happen when trying to (auto-)save while the "show sacred places" in the "council of elders" task was active
- used the opportunity to fine tune the "show sacred places" at bit (a) we can now select various places sequentially whithout need to restart the task (b) reduced area covered around selected fort (from 150 to 120) (c) camera jumps to first selected fort (d) removed "ok" button, deselct task simply by clicking on the map or hitting ESC

Actualización: 2 ABR a las 10:15 p. m.

v1.4.3 uploaded

- a few quick bug fixes