Project Zomboid

Project Zomboid

[B42/B41] Bandits NPC (v2)
Viser 51–60 av 185 bidrag
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Oppdatering: 9. feb. @ 12.46

sandbox options changes:
- no friendly chance setting, instead:
- enemy behaviour has more options which determine both friedliness as well as behavior ai
- introducing enemy random bandit with no raiders
- introducing indifferent friendly npc

more sandbox:
- sandbox option to turn off road blockades
- sandbox option to set maximum amount of house defenders (before the option it was hardcoded 24), now 16 and can be reduced more.

more:
- enemy escape behavior improved
- enemy change against zombies slightly higher
- thieves not turning against player attack fix
- translation fixes

Oppdatering: 7. feb. @ 15.27

changes for week one

Oppdatering: 6. feb. @ 11.43

fix

Oppdatering: 3. feb. @ 13.35

turkish translation fixes
bandit flag to make compatibility with other mods easier/possible

Oppdatering: 2. feb. @ 7.47

permanent bandits - for now works only for babe in bwo, in future for all frienlies). the idea is that despawned friendly due to player moving to different cell will return home and never get lost.
spanish translation fixes for voice 4

Oppdatering: 29. jan. @ 12.57

retrocompatibility wrapper so already added and future features to b42 will be present in b41

added ua translation
added es translation
added tr translation
fix fr translation for b42
fix ru translation for b42
fix de translation for b42
hit sound fixes
voice volume fixes

Oppdatering: 26. jan. @ 11.37

features for BWO

Oppdatering: 19. jan. @ 13.38

mac/linux fix

Oppdatering: 18. jan. @ 15.45

Oppdatering: 17. jan. @ 15.36

voice 4
bandits dont emit zombie sounds when climbing over fence/window
linux patch