Project Zomboid

Project Zomboid

[B42/B41] Bandits NPC (v2)
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Update: 9 feb om 12:46

sandbox options changes:
- no friendly chance setting, instead:
- enemy behaviour has more options which determine both friedliness as well as behavior ai
- introducing enemy random bandit with no raiders
- introducing indifferent friendly npc

more sandbox:
- sandbox option to turn off road blockades
- sandbox option to set maximum amount of house defenders (before the option it was hardcoded 24), now 16 and can be reduced more.

more:
- enemy escape behavior improved
- enemy change against zombies slightly higher
- thieves not turning against player attack fix
- translation fixes

Update: 7 feb om 15:27

changes for week one

Update: 6 feb om 11:43

fix

Update: 3 feb om 13:35

turkish translation fixes
bandit flag to make compatibility with other mods easier/possible

Update: 2 feb om 7:47

permanent bandits - for now works only for babe in bwo, in future for all frienlies). the idea is that despawned friendly due to player moving to different cell will return home and never get lost.
spanish translation fixes for voice 4

Update: 29 jan om 12:57

retrocompatibility wrapper so already added and future features to b42 will be present in b41

added ua translation
added es translation
added tr translation
fix fr translation for b42
fix ru translation for b42
fix de translation for b42
hit sound fixes
voice volume fixes

Update: 26 jan om 11:37

features for BWO

Update: 19 jan om 13:38

mac/linux fix

Update: 18 jan om 15:45

Update: 17 jan om 15:36

voice 4
bandits dont emit zombie sounds when climbing over fence/window
linux patch