Project Zomboid
[B42/B41] Bandits NPC (v2)
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Обновление: 23 авг. в 9:07

bandits reanimate after death

Обновление: 20 авг. в 2:11

various fixes and tunings

Обновление: 16 авг. в 9:33

fix: npc wont attack enemies in ragdoll state (fixes the problem when ragdoll cant die and npcs gather around)

Обновление: 6 юли в 8:57

added something needed for W1 in the future

Обновление: 4 юли в 9:59

lodged bullet fix

Обновление: 4 юли в 8:08

added startup tests

Обновление: 3 юли в 13:53

bandit ragdol hit

Обновление: 30 юни в 4:57

bandit shooting player head will resulkt in 75% damage instead of instant kill.

Обновление: 30 юни в 0:30

- zombies eating bandit corpses
- zombies low bite attack animation for prone bandits

Обновление: 30 юни в 0:02

- zombies will now head to sounds emitted by bandit firearms
- player damage taken from bandit firearms is reworked completely. Chance to hit specific part is calculated realistically, favoring chest parts the most, feet, hands, neck and head the least. Bullet protective clothes such as bulletproff vest will work against bandit bullets. Shot in the head is least probable but result in instant death.