RimWorld
Anomaly Risk Upgrade
7件中 1-7 を表示
更新:6月22日 @ 5時00分
更新者:MrDeliberto

[Auto-generated text]: Update on 6/22/2025 8:51:04 AM.

更新:2024年10月30日 @ 10時13分
更新者:MrDeliberto

Update on 10/30/2024 2:05:43 PM.

-Fixed Wrong body size multipliers (Advanced entities should now yield more bioferrite and be bigger)

-Reduced cosmetic body size multipliers to avoid COLLOSSAL Alephs (They are still a lot bigger than standard entities)

-Severity loss per day tended increased from -0.20 to -0.22 (Default severity per day without tending is +0.10,almost 10 days to fully evolve)

-Total surpression is more effective

-Entities affected by Distortion classes are now weaker to cold temperatures, making them easier to surpression (Example, chimera min temp becomes -10, so you can freeze his room without your cientists having frostbites)

更新:2024年7月3日 @ 4時12分
更新者:MrDeliberto

Update on 7/3/2024 8:05:56 AM.

Distortion Sticks and Anomaly Surpressors no longer spawns on raiders

Anomaly Surpressor hediff (less damage is required for each severity point)
Severity Per damage 0.05->0.15 (But the severity is still affected by larger body sizes)

更新:2024年6月25日 @ 5時20分
更新者:MrDeliberto

[Auto-generated text]: Update on 6/25/2024 9:13:45 AM.

Anomalies can now regenerate lost limbs

Aleph Level anomalies can regen up to 100 hp a day (the same of ghoul regeneration)
TETH,HE,WAW anomalies can still regenerate but less
Zayin Still cannot regen limbs

更新:2024年6月18日 @ 5時28分
更新者:MrDeliberto

[Auto-generated text]: Update on 6/18/2024 9:21:22 AM.

Jectools no longes needed
Anomalies does not spawn with the hediff anymore
Anomalies start to mutate after the first fight

更新:2024年6月15日 @ 11時18分
更新者:MrDeliberto

Fixed About.xml errors : Update on 6/15/2024 3:12:11 PM.

更新:2024年6月14日 @ 12時56分
更新者:MrDeliberto

[Auto-generated text]: Initial upload.