KeeperRL

KeeperRL

TPK's - Rise of the Dark Elves
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Update: 15 Aug @ 5:09am

Updated

evil walls, changed to de evil walls

Update: 12 Mar @ 12:59pm

1.7.5

This will probably be the last update for this individual mod, as I'm working on merging all of them into one main mod.
And adding other extra factions to it ect.

- Updated the floors so that you now can build all the basic vanilla ones in addition to the dark elf variants

- Added craftable grimoires of many different magical schools (they equip to the shield slot)

- Added thick web walls and floors

Enjoy ~

Update: 7 Nov, 2024 @ 5:02pm

- fixed ctd when starting a new game. (it was the recent changes to inferniteEffect from patch 1.1.3)

Update: 6 Nov, 2024 @ 3:23am

1.7.2

- updated evil eye, gazer, and harpy hag sprites (should be save game compatible)

Update: 5 Nov, 2024 @ 7:28pm

1.7.1 hotfix

- fixed wrong starting spell for sorcerer recruit (poison breath changed to poison cloud)

- switched mini-map colour for deep pit to black instead of white. (should be a lot more obvious where it is now)

Update: 4 Nov, 2024 @ 11:13pm

1.7

- Remastered most of the sprites to bring them up to a better personal standard.

- Added flails.

- Adjusted some of the spells.

- Added new walls and floors.

- Added a special pit that lets you make large chasms

Update: 26 Jul, 2024 @ 10:54pm

1.6 release (probably final version)

- added an extra spider unit, can train to become larger.

- added different variant stone walls (evil version ie spikey)

- added two floor custom floor tiles

- added female keeper variant

- added female sorcerer unit variant

- added some extra installations for dungeon variety

Update: 27 Jun, 2024 @ 7:40am

fixed stairs

Update: 26 Jun, 2024 @ 10:49am

v1.5

Updated the evil eye/gazer sprite

Upgraded evil eyes so they are less useless

Rebalanced some of the immigration for infernal troglodytes/evil eyes/medusas
(removed limit on infernal troglodytes)
(evil eyes now don't need shrines and have no limit)
(medusas now only need a ranged weapon to appear)

Added a zlevel lvl 17 encounter (hopefully not too difficult)

Added an endless enemies encounter (lategame 15000-50000xp required)

Update: 11 Jun, 2024 @ 3:50am

fixed positional placement of adamantine staff sprite