KeeperRL

KeeperRL

TPK's - Rise of the Dark Elves
Ergebnisse 1–10 von 12
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Update: 15. Aug. um 5:09

Updated

evil walls, changed to de evil walls

Update: 12. Mrz. um 12:59

1.7.5

This will probably be the last update for this individual mod, as I'm working on merging all of them into one main mod.
And adding other extra factions to it ect.

- Updated the floors so that you now can build all the basic vanilla ones in addition to the dark elf variants

- Added craftable grimoires of many different magical schools (they equip to the shield slot)

- Added thick web walls and floors

Enjoy ~

Update: 7. Nov. 2024 um 17:02

- fixed ctd when starting a new game. (it was the recent changes to inferniteEffect from patch 1.1.3)

Update: 6. Nov. 2024 um 3:23

1.7.2

- updated evil eye, gazer, and harpy hag sprites (should be save game compatible)

Update: 5. Nov. 2024 um 19:28

1.7.1 hotfix

- fixed wrong starting spell for sorcerer recruit (poison breath changed to poison cloud)

- switched mini-map colour for deep pit to black instead of white. (should be a lot more obvious where it is now)

Update: 4. Nov. 2024 um 23:13

1.7

- Remastered most of the sprites to bring them up to a better personal standard.

- Added flails.

- Adjusted some of the spells.

- Added new walls and floors.

- Added a special pit that lets you make large chasms

Update: 26. Jul. 2024 um 22:54

1.6 release (probably final version)

- added an extra spider unit, can train to become larger.

- added different variant stone walls (evil version ie spikey)

- added two floor custom floor tiles

- added female keeper variant

- added female sorcerer unit variant

- added some extra installations for dungeon variety

Update: 27. Jun. 2024 um 7:40

fixed stairs

Update: 26. Jun. 2024 um 10:49

v1.5

Updated the evil eye/gazer sprite

Upgraded evil eyes so they are less useless

Rebalanced some of the immigration for infernal troglodytes/evil eyes/medusas
(removed limit on infernal troglodytes)
(evil eyes now don't need shrines and have no limit)
(medusas now only need a ranged weapon to appear)

Added a zlevel lvl 17 encounter (hopefully not too difficult)

Added an endless enemies encounter (lategame 15000-50000xp required)

Update: 11. Jun. 2024 um 3:50

fixed positional placement of adamantine staff sprite