Sid Meier's Civilization VI

Sid Meier's Civilization VI

Districts Dont Remove Yields
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Actualizare: 3 oct. @ 12:08

Actualizare: 13 aug. @ 12:40

Actualizare: 13 aug. @ 12:27

Actualizare: 10 aug. @ 13:59

Actualizare: 10 aug. @ 4:49

Citizen allocation algorithm update. Super smart, lightning fast

Actualizare: 10 aug. @ 1:22

Actualizare: 9 aug. @ 18:18

Actualizare: 9 aug. @ 18:09

Fixed crash in Multi-threading

Actualizare: 9 aug. @ 14:13

o3 noexcept build to solve NP citizen allocation

Actualizare: 9 aug. @ 14:11