Tabletop Simulator

Tabletop Simulator

Nemesis Retaliation (Script assisted)
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Update: 5 Feb @ 5:52am

-Moved the Hibernatorium's Explore button.

Update: 5 Feb @ 5:46am

-Altered some reminders for rule changes.

Update: 5 Feb @ 2:55am

-Changed Mission Task back picture.
-Changed Objective back picture.

-Reimported Mission Task deck, with 3 more Mission Task cards.
-Reimported Objective deck, with 2 more Objective cards.

-Renamed Heavy Gun Operator action deck, was missing a word.

Update: 5 Feb @ 1:02am

-Changed AutoDestruction Token color tint.

Update: 5 Feb @ 1:01am

-Changed Lander Token color tint.

Update: 4 Feb @ 3:01pm

-Added the name of each characters on the newly imported Action Decks. This is how the script works on this one... Hmm... might change in the future.

Update: 4 Feb @ 2:55pm

-Changed Action Card back picture for Contamination and Action Cards.

Update: 4 Feb @ 1:56pm

-Deleted all Primeblood static duplicated Figurines, script will duplicate them on the fly. This should be useful for future expansions and reducing mod size I guess. (We already got to see some of it on the Discord oh boy....)

-Make Headshot on Queen play a kill sound.

-Killtext expanded if the Queen gets a headshot with "Draw a Queen Health Card and resolve it without revealing it."

-Broadcast a message asking to draw a Queen Health Card when reaching 5th Hit on the Queen.

Update: 4 Feb @ 7:36am

-Changed Data Tokens picture.
-Changed Exploration back picture.
-Changed AutoDestruction Token picture.
-Moved Snap points of Hibernatorium's Corridor 2 and 3, these doors kept falling over and over again. The hitbox must be a bit funny on the edge of this shape.

Update: 4 Feb @ 5:10am

-Changed the broadcast message when out of malfunction markers and Fire Markers are now placed instead of Malfunction markers in that case.

-Added more rule changes as reminder.

-Changed Lander Token picture.

-Changed Corridor tile pictures to allow Deadly Mode.